Floofy by FloofyKitty

Species
Selonian
Career
Sentinel
Specializations
Artisan
System
Edge of the Empire

4
Threshold 13
Current 0
Threshold 13
Current 0
Ranged 0
Melee 1

Placeholder Image

Characteristics

2
4
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Tail Swipe
Range
Engaged
Skill
Brawl
Disorient 2, Knockdown
Damage
+1
Critical
5
Stun Bat
Range
Engaged
Skill
Melee
Cumbersome 3, Disorient 2, Stun 3
Damage
+2
Critical
4
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
8
Critical
3

15

Weapons & Armor

Armored Robes:
-[1] Defense
-[2] Soak
-[2] HP

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Coordination (Ag) 1 Dark Vision
Tail 1 A Selonian's tail may be used as a Brawl weapon. When used to attack, it uses the Brawl skill combined with the Agility characteristic, but like most Brawl weapons, adds its weapon damage to the character's Brawn for total damage. It always counts as equipped, and has the following weapon profile (Brawl; Damage +1; Critical 5; Range [Engaged]; Disorient 2, Knockdown). The Selonian may trigger Knockdown with an advantage result, but still must spend additional advantage results to knock down targets with a higher silhouette as per the Knockdown quality rules.
Mental Tools 0 Force talent. The character always counts as having the right tools for the job when performing Mechanics checks.

Force Powers

Force Rating
2
Power
Conjure
Description
The Force user may spend a Force point to create a facsimile of a Brawl or Melee weapon with the following profile: (Brawl or Melee; Damage +3; Critical 3; Range [Engaged]; Cortosis). This item appears anywhere within short range of the user. The item functions as normal, but at the end of the user's next turn, the item dissipates. If the item is moved beyond short range from the Force user, it also immediately dissipates. At the GM's discretion, the user can also conjure a simple tool or other useful low-tech item that has an encumbrance of no greater than one this way. The user may not activate this multiple times.
Upgrade Effect
Number Upgrade Spend two Force points to conjure one additional facsimile of the same type as the first per Magnitude upgrade purchased. The user may activate this multiple times, increasing the number of facsimiles conjured by this number each time.

Background

Motivation

Obligations

Description

Other Notes

250 Credits

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