Age of Rebellion
| Threshold | 13 |
| Current | 0 |
| Threshold | 16 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | X | 1 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 1 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 1 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 1 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 3 | ||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| DC-17 hand Blaster |
RangeMedium |
SkillRanged: Light |
|
| Accurate 1 |
Damage7 |
Critical4 |
|
| EMP Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 6, Disorient 3, Ion |
Damage8 |
Critical4 |
|
| M8 Combat Kni |
RangeEngaged |
SkillMelee |
|
| Accurate, Pierce |
Damage+1 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Physical Training | 1 | Officer 21 | +B to Athletics or Resilience |
| Prime Postiion | 1 | Officer 21 | +1 soak in cover (includes ally in short range) |
| Grit | 2 | Officer 21 | +2 S |
| Tactical Advance | 1 | Officer 21 | Take 2 strain, Slef and allies in short can keep cover when they advance |
| Command | 1 | Officer 21 | +B to leadeship checks. +B to resulting discipline checks |
| Coordinated Assault | 1 | Officer 21 | Maneuver. Allies in short range get +1 Advantage |