Age of Rebellion
| Threshold | 20 |
| Current | 2 |
| Threshold | 15 |
| Current | 5 |
| Ranged | 4 |
| Melee | 4 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 5 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | X | 2 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 0 | ||
| Perception (Cun) | X | 3 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 1 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 1 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 1 | |||
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 0 | ||
| Knowledge: Education (Int) | X | 0 | ||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 2 | ||
| Knowledge: Xenology (Int) | 0 |
| Right Arm-Mounted Vibroblade (Integrated) "Butterfly Blade" |
RangeEngaged |
SkillBrawl |
|
| Superior, Paired, Accurate 4, Cortosis, Concussive 1, Sunder, Pierce 6, Vicious 6, Remove 1 Setback, Knockdown 1, Ensnare 1, Exceptional Performance, Combat Tested (2 Boosts to Discipline, 2 Boosts to Fear) (2/4) |
Damage+5 |
Critical1 |
|
| Left Arm-Mounted Vibroblade "Skull Sweeper" |
RangeEngaged |
SkillBrawl |
|
| Superior, Paired, Accurate 3, Cortosis, Concussive 1, Stun 1, Vicious 7, Deflection 3, Defensive 3, Pierce 8, Paired, Exceptional Performance (2 Boosts to Discipline, 2 Boosts to Fear) (HP: 1/4) |
Damage+5 |
Critical1 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Well Rounded | Choose two skills. Those skills permanently become career skills. | ||
| Researcher (1) | Researching a subject takes half the usual time. Remove setback per rank of Researcher from all Knowledge tests. | ||
| Well Traveled | Gain Knowledge (Core Worlds) and Knowledge (Outer Rim) as career skills. | ||
| Grit (1) | Gain +1 Strain Threshold. | ||
| Skilled Teacher (1) | If an ally at short range has less ranks in a skill than the character, as an Incidental, can suffer strain equal to ranks in Skilled Teacher and add an equal amount of success to their next check. | ||
| Wise Warrior | Spend a Destiny Point once-per-round to be able to perform a combat check with ANY characteristic. | ||
| Improved Wise Warrior | When performing the Wise Warrior incidental, one ally at short range may also use this characteristic for any combat check they make this turn. | ||
| Dedication (1) | Gain +1 to a given characteristic. | ||
| Cyberneticist | Remove a setback per ranks in Cyberneticist for checks made in regards to dealing with cybernetics (making, building, etc). Reduce Cybernetics cost by 50% to build and buy. | ||
| Toughened (1) | +2 Wound Threshold. | ||
| Precision Strike | Change any crit roll with a Melee, Brawl, or Lightsaber attack to an Easy crit roll for 1 strain. | ||
| Iron Body (1) | Remove a setback per rank of Iron Body from Resilience and Coordination checks, lower Crit Rating by 1 for Brawl checks. | ||
| Grit (2) | Gain +1 Strain Threshold. | ||
| Martial Grace | Once per round, suffer 2 Strain to add damage equal to Coordination to one hit of a Brawl check. | ||
| Iron Body (2) | Remove a setback per rank of Iron Body from Resilience and Coordination checks, lower Crit Rating by 1 for Brawl checks. | ||
| Mind over Matter | Spend a destiny point to regain Strain equal to Willpower. | ||
| Toughened (1) | Gain +2 Wound Threshold. | ||
| Dedication (2) | Gain +1 to a given characteristic. | ||
| Coordination Dodge | Fuck taking damage. (Use a Destiny Point to add Failure equal to Coordination to an enemy attack roll.) | ||
| Grit (3) | Gain +1 Strain Threshold. | ||
| Skilled Teacher (2) | If an ally at short range has less ranks in a skill than the character, as an Incidental, can suffer strain equal to ranks in Skilled Teacher and add an equal amount of success to their next check. | ||
| Force Rating (1) | Gain +1 Force Rating. | ||
| Once a Learner | As an Action, suffer 4 Strain and let one ally within Short Range increase the Ally's Force Rating until the end of the round. | ||
| Now the Master | Once per session, take one Talent or Force Power that any character in the current Encounter possesses. Gain that Talent or Force power until the end of the encounter. | ||
| Signature Ability: (Much to Learn) | Dear god why. | ||
| Improved Precision Strike | Once per round, cause a Medium difficulty crit for 2 strain. | ||
| Engineered Redundancies | Mechanics Checks and Emergency Repair Patches can heal Cin'Tracinya. | ||
| Innate Talent: Brace | |||
| Innate Talent: Brace | |||
| More Machine than Man | Add 1 to the Cybernetics Cap. | ||
| Toughened (2) | Gain +2 Wound Threshold. | ||
| More Machine than Man | Add 1 to the Cybernetics Cap. | ||
| Signature Ability Upgrade: Reduce Difficulty to 2 | |||
| Signature Ability Upgrade: Give 2 more People Talent | |||
| Signature Ability Upgrade: Destiny (Reduce Light Side Cost) | |||
| Signature Ability Upgrade: Give 2 more People Talent | |||
| Durable (1) | All crits get -10 on me. | ||
| More Machine than Man | Add 1 to the Cybernetics Cap. | ||
| Innate Talent: Master of Shadows | Reduce the difficulty of any Stealth Check by one for two strain, to a minimum of Easy. | ||
| Surgeon | Increase wounds healed from Medicine checks by 1. | ||
| Dedication (3) | Gain +1 to a given characteristic. |
| Upgrade | Effect |
|---|---|
| Control | Try it to sense bullshit. Control upgrade for defence, but only 1 so far. |