Sarah Smith by Fingall

Species
Human Mandalorian
Career
Hired Gun
Specializations
Mercenary Soldier, Soldier (Trailblazer)
System
Age of Rebellion

0
Threshold 13
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

2
4
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 3 Add ranks to damage
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

355

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Point Blank 2 MS 5 exp, 10 exp The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged.
Side Step 1 MS 5 exp Once per round on the character's turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. [They] then suffer a number of strain no greater than [their] ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the target.
Strong Arm 1 MS 10 exp Characters with the Strong Arm talent treat thrown weapons as if they had one step greater range, to a maximum of medium range.
Natural Marksman 1 MS 15 exp Once per game session, the character may reroll any one Ranged (Light) or Ranged (Heavy) check.
Sniper Shot 1 MS 15 exp Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of their ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range).
Lethal Blows 1 MS 20 exp The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
True Aim 2 MS 25 exp, 25 exp Once per round, before the character makes a ranged attack, [they] may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades [their] attack roll once per rank of True Aim.
Dedication 1 MS 25 exp +1 willpower
Deadly Accuracy 1 MS 25 Each time the character gains a rank of Deadly Accuracy, they must choose one combat skill. The character may add their ranks in that combat skill as additional damage to one hit of successful attacks made with that skill using a personal-scale weapon. They cannot choose the same combat skill twice.
Stalker 1 STB 5 exp The character adds a boost dice per rank of Stalker to [their] Coordination and Stealth checks.

Background

Motivation

Duties

Description

Other Notes

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