Milo Mill'c by Duskie

Species
Human
Career
Sentinel
Specializations
Sentry
System
Force and Destiny

2
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
2
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Slugthrower Pistol
Range
Short
Skill
Ranged: Light
Damage
4
Critical
5
'Brass' Knucles
Range
Engaged
Skill
Brawl
Disorient 3
Damage
+1
Critical
4
Combat Knife
Range
Engaged
Skill
Brawl
Damage
+1
Critical
3
Frag Grenades
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1 (2)
Damage
8
Critical
4
Bola
Range
Short
Skill
Ranged: Light
Ensare 3, Knockdown, limited ammo 1
Damage
2
Critical
-

31
5/7

Weapons & Armor

Slugthrower Pistol [100cred]
Brass Knuckles [25cred]
Combat Knife [25cred]
Frag Grenades (2) [50cred]
Bola [20cred]
Heaving Clothing [50cred]

Personal Gear

Commlink [25cred]
Binders [25cred]
Restraining Bolt [35cred]
Glow Rod (2) [20cred]
Respirator [25cred]

Assets & Resources

Extra Reload [25cred]
Rations [10cred]
Stimpack (2) [50cred]

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Convincing Demeaner EoE 133 Remove one [setback] per rank any Deception or Skulduggery check
Conditioned *getting later, don't wanna retype* FaD 99 The character removes [setback] per rank of Conditioned from his Athletics and Coordination checks. He reduces the damage and strain suffered from falling by one per rank of Coordination.
Grit *getting later, don't wanna retype* FaD 102 Each rank of Grit increases a character’s strain threshold by one
Toughened *getting later, don't wanna retype* FaD 110 The character increases his wound threshold by two per rank of Toughened

Force Powers

Force Rating
1
Power
Influence
Description
The most basic form of Influence does not allow the Force user to guide or shape the thoughts of others. He can “merely” strain their mind, inflicting stress and exhaustion. The basic power has one effect that can be triggered multiple times on the same or different targets:
• The user spends ForcePoint to stress the mind of one living target he is engaged with, inflicting 1 strain. The Force user may activate this multiple times.

Special Rule (ForceDie use): When guiding and shaping thoughts, only Darkside Points generated from ForceDie may be used to generate negative emotions such as rage, fear, and hatred. Only ForceDie generated Lightside Points may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from ForceDie generated with either Light or Dark sidepoints.
The character may spend Destiny point to stress the mind of one living target he is engaged with, inflicting 1 strain
Upgrade Effect
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend Force Point to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
The Force user can move small objects via the power of the Force.

Background

Motivation

Expertise

Morality

Enthusiasm: The character is always ready to try
something new, and he approaches all of his tasks,
even mundane ones, with excitement. He’s not one
to overthink a situation, lest he miss a great new
opportunity.

Recklessness: Of course, sometimes a little thought can go
a long way to saving someone from a major mistake, which
this character may fnd out to his sorrow on more than one
occasion. Reckless behavior can leave him in dangerous
situations or at the mercy of more calculating individuals

Description

Other Notes

Race: Fargul. Stats: 1, 2, 2, 2, 2, 3. Wound- 10+brawn, Strain- 10+Will
Features: Begin play with 1 free rank in deception of skulduggery, Begin play with 1 rank of Convincing Demeanor

Morality: Neutral (+5xp, +1000cred)

Starting Rank Distribution:
Class: Skulduggery, Deception, Perception
Specialization: Coordination, Stealth

EXP Spending
Stats: Brawn to 2 (20), Agility and Cunning to 3 (60), Force Powers (20),

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