1648 by Swarm258

Species
Melitto
Career
Hired Gun
Specializations
Marauder
System
Edge of the Empire

11
Threshold 19
Current 0
Threshold 12
Current 1
Ranged 0
Melee 0

Characteristics

5
3
2
3
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 4
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 4
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 5
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Fists
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
7
Critical
5
Exoglove
Range
Engaged
Skill
Brawl
Knockdown
Damage
10
Critical
4
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3
Holdout Blaster
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4

10
450
1000

Weapons & Armor

Exoglove
Cresh "Luck" Armour
Reflect Body Glove
Heavy Blaster Pistol
Holdout Blaster

Personal Gear

Antishock Blanket
Physicians kit
2 Stimpacks

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sightless Vision 1 Perceive surroundings without the need for light, and do not suffer penalties for combat and perception checks due to darkness
Reliant on Toxins 1 Start with respirators which simulate toxic atmosphere of homeworld. Treat standard air composition as a corrosive atmosphere with rating 6
Toughened 3 +2 wound threshold
Feral Strength 3 + damage to melee/brawl per rank
Lethal Blows 2 + ranks to critical injury roll per rank
Enduring 2 +1 Soak per rank
Exoglove Grapple 1 As an action, a character may make an Average (2 difficulty) Ranged (Light) check to secure the exoglove's grappling hook to an object within medium range. If successful, as a maneuver on their next turn, they may reel in the cord, pulling themselves to the object (or, if the object is unsecured and lighter than they are, pulling it to them).
Cresh "Luck" Armour 1 +1 adv on Vigilence checks
Reflect Body Glove 1 Each hit against drops soak by 1 (up to 3)
Natural Brawler 1 Once per session may re-roll any 1 Brawl or Melee check

Background

Motivation

Obligations

Family - Magnitude 15:

Description

Other Notes

Return to Top