Threshold | 21 |
Current | 0 |
Threshold | 12 |
Current | 1 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 4 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 1 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 1 | |||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 4 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 2 | ||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 5 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 4 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Fists |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown |
Damage7 |
Critical5 |
|
Exoglove |
RangeEngaged |
SkillBrawl |
|
Knockdown |
Damage10 |
Critical4 |
|
Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage7 |
Critical3 |
|
Holdout Blaster |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage5 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Sightless Vision | 1 | Perceive surroundings without the need for light, and do not suffer penalties for combat and perception checks due to darkness | |
Reliant on Toxins | 1 | Start with respirators which simulate toxic atmosphere of homeworld. Treat standard air composition as a corrosive atmosphere with rating 6 | |
Toughened | 3 | +2 wound threshold | |
Feral Strength | 3 | + damage to melee/brawl per rank | |
Lethal Blows | 3 | + ranks to critical injury roll per rank | |
Enduring | 2 | +1 Soak per rank | |
Exoglove Grapple | 1 | As an action, a character may make an Average (2 difficulty) Ranged (Light) check to secure the exoglove's grappling hook to an object within medium range. If successful, as a maneuver on their next turn, they may reel in the cord, pulling themselves to the object (or, if the object is unsecured and lighter than they are, pulling it to them). | |
Cresh "Luck" Armour | 1 | +1 adv on Vigilence checks | |
Reflect Body Glove | 1 | Each hit against drops soak by 1 (up to 3) | |
Natural Brawler | 1 | Once per session may re-roll any 1 Brawl or Melee check | |
Toughened | 1 | Gain +2 wound threshold |