Allador Mooyral by JRIRRLLVNT

Species
Chiss
Career
Explorer
Specializations
Fringer
System
Edge of the Empire

4
Threshold 12
Current 0
Threshold 11
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 5
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 3
Leadership (Pr) 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 7
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 3
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 3

Attacks

Lightyboi
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

670
100
500

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Force Powers

Force Rating
5
Power
Description
Special Abilities: Cool +1

Infravision: Remove up to 1 setback dice from checks due to lighting conditions.
Upgrade Effect
Power
Force influence
Description
Tier 3
Upgrade Effect
Power
Battle Meditation
Description
The Force user directs allies in battle, making them more effectiove as a coordinated unit.
The user may spend force points to add one automatic success to all checks made by a number of engaged friendly targets up to his presence before the end of his next turn. If the user used any dark side points to generate force points reduce each target's Willpower by 1 (to a min of 1) until the end of the encounter
Upgrade Effect
Mastery If no darkside points were used to generate force die, choose one skill. While affected by the power. each affected character counts as having the same number of ranks in the chosen skill as the affected character with the most ranks in the skill. If the user used any dark side to generate force, each affected character must make an easy discipline check if he wishes to resist obeying orders
Magnitude x4 Spend force point to affect a number of additional targets equal to Presence per rank of Magnitude purchased
Range x3 Spedn force points to increase power's range by a number of range bands equal to Range up grades purchased
Control x2 May suffer 4 strain to change the range of power and range upgrades to planetary scale
Strength Spend force points to add one additional automatic success to affected character checks
Power
Move
Description
The force user can move small via the power of the Force.
The user may spend force die to move one object that is silhouette 0 that is within short range up to his max range. The default max range is short range
Upgrade Effect
Range x3 Spend force pips to increase power's range by a number of range bands equal to Range upgrades purchased
Magnitude x4 Spend force pips to increase targets affected equal to Magnitude upgrades purchased
Strength x4 Spend force pips to increase silhouette able to be targeted equal to Strength upgrades purchased
Control x3 The force user can hurl objects to damage targets, by making a ranged combat check combined with a move power check, dealing damage equal to 10 times silhouette
Power
Heal/Harm
Description
The Force User bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (Light side Force user only) Spend force pips to heal a number of wounds equal to intellect from an engaged living creature (including user)
Harm: Spend force pips to inflict a number of wounds equal to intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict
Upgrade Effect
Range x2 Spend force pips to increase power's range by a number of range bands equal to Range upgrades purchased
Magnitude x3 Spend x2 force pips to affect 1 additional target within range per rank of Magnitude purchased
Control x3 Heal: Heal additional wounds equal to ranks in Medicine
Harm: Inflict additional wounds equal to ranks in Medicine
Mastery Heal: Once per session spend x4 force pips to restore 1 target who died after end of user's last turn to life
Harm: Once per session when this power kills a target, may restore one engaged character who died this encounter to life. Each character gains 7 conflict
Strength x2 Heal; Spend force pips to increase wounds healed by 1 per rank of Strength upgrades purchased
Harm: Spend force pips to increase wounds inflicted by 1 per rank of strength upgrades purchased

Background

Allador was an aspiring Jedi, under the tutelage of Master Jaspre Lapsher, he accomplished diplomatic tasks which would set him on the path to be a great guardian of peace but his future was crushed when the men he fought with for years , The 257th Recon corps, shot his master in the back forcing him to flee into the outer rim. Now as a loner in this strange ,new galaxy, he safeguards relics of the Jedi that is until he took a tip that would shape the rest of his life forever

Motivation

Rebuilding to a bygone age

Obligations

Oath- Allador is oath-bound to uphold the tenets of the Jedi in the galaxy which has shunned the Order

Description

Medium-long black hair
Red eyes
Blue
Average height and weight

Other Notes

His training saber was destroyed during order 66

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