Anatomy Lessons |
1 |
132 |
After a successful attack with a personal (non-starship/vehicle) weapon, the character may spend one Destiny Point to add damage equal to [their] Intellect to one hit of the attack. |
Grit |
1 |
136 |
Each rank of Grit increases a character's strain threshold by one. |
Pressure Point |
1 |
141 |
When making a Brawl check against a living opponent, the character may choose to forgo dealing damage as wounds, instead dealing the equivalent damage as strain, plus additional strain equal to [their] ranks in Medicine. These checks cannot be made with any weapons, but this strain damage is not reduced by soak. |
Resolve |
2 |
142 |
When the character suffers strain, they suffer 1 less strain per rank of Resolve, to a minimum of one. This does not apply to voluntary strain loss. |
Stim Application |
1 |
143 |
The character may take the Stim Application action. To perform this action, they must have access to drugs, a medpac, or stimpacks. They make an Average difficulty Medicine check. If successful, one ally they are engaged with (including themselves) increases one characteristic of the character's choice by one for the remainder of the encounter, and suffers four strain. A single character's individual characteristics may each only be increased once by Stim Application during an encounter. |
Stim Application Improved |
1 |
143 |
As an incidental, when performing the Stim Application action, the character may increase the difficulty of the Medicine check to Hard. If they do so, the target of the action suffers one strain instead of four. |
Surgeon |
1 |
144 |
When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon. |