Edge of the Empire
| Threshold | 17 |
| Current | 15 |
| Threshold | 13 |
| Current | 13 |
| Ranged | 3 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | X | 1 | ||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 1 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | X | 1 | ||
| Streetwise (Int) | 0 | |||
| Survival (Int) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | X | 1 | ||
| Lightsaber (Ag) | X | 0 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | X | 0 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Heavy Blaster Rifle |
RangeLong |
SkillGunnery |
|
| Auto-fire, Cumbersome 3 Encum 6 |
Damage10 |
Critical3 |
|
| Vibrosword |
RangeEngaged |
SkillBrawl |
|
| Pierce 2 Vicious 1 Defensive 1 |
Damage2 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughened | 1 | Gain +2 wound threshold | |
| Tinkerer | 1 | May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Item may only be modified once | |
| Dedication | 1 | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Bringing brawn to +1 | |
| Improved armor master | 1 | When wearing armor with a soak value of 2 or higher, increase defense by 1. | |
| Jury Rig | 1 | +1 Range Defense or +1 Melee Defense to a piece of armor | |
| Inventor | 1 | When constructing new items or modifying attachments, add a blue dice or remove a black dice | |
| Armor Master | 1 | Increase total soak by 1 | |
| Gearhead | 1 | Remove a black per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments | |
| Armor Master | 1 | When wearing armor, increase soak total value by 1 | |
| Improved armor master | 1 | When wearing armor with a soak value of 2 or higher, increase defense by 1 | |
| Toughened | 1 | Gain +2 wound threshold |
| Upgrade | Effect |
|---|---|
| Lightside: Heal wounds equal to intellect from an engaged living creature |
| Upgrade | Effect |
|---|---|
| Darkside: inflict a number of wounds equal to intellect (ignoring soak) on an engaged living target |