Age of Rebellion
| Threshold | 15 |
| Current | 0 |
| Threshold | 13 |
| Current | 1 |
| Ranged | 0 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 4 | |||
| Computers (Int) | X | 3 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 5 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 4 | ||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 2 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 2 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 3 | |||
| Ranged: Light (Ag) | X | 3 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 2 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Brass Knuckles |
RangeEngaged |
SkillBrawl |
|
| Disorient 3 |
Damage+1 |
Critical4 |
|
| Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage6 |
Critical3 |
|
| Vibroknife - Serrated |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Vicious 2 |
Damage+1 |
Critical2 |
|
| Ryyk Blade - Rarity 8 |
RangeEngaged |
SkillMelee |
|
| Cumbersome 3, Defensive 1, Superior |
Damage+2 |
Critical2 |
|
| Vibroknife |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Vicious 1 |
Damage+1 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Enduring x2 | Core (146) | The character gains + 1 soak value per rank of Enduring. | |
| Gearhead | Core (85) | Remove 1 setback per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. | |
| Redundant Systems | Core (85) | Once per session, may take a Redundant Systems action; make an Easy Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device. | |
| Solid Repairs | Core (85) | When repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank of Solid Repairs. | |
| Fine Tuning x3 | Core (85) | When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning. | |
| Know Somebody x2 | Core (81) | Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody. | |
| Smooth Talker (Negotiation) | Core (81) | When first acquired, choose 1 skill: Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend triumph to gain additional success equal to ranks in Smooth Talker. | |
| Grit x2 | Core (81) | Gain +1 to strain threshold. | |
| Sound Investments x2 | Core (81) | At the start of each session, gain 100 credits for each rank of Sound Investments. | |
| Dedication (Presence) | Core (81) | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. | |
| Toughened | Core (81) | Gain +2 to wound threshold. | |
| Intense Focus | Core (81) | Perform an Intense Focus Maneuver; suffer 1 strain and upgrade the ability of the next skill check once. |