Threshold | 15 |
Current | 0 |
Threshold | 13 |
Current | 1 |
Ranged | 0 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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Athletics (Br) | X | 2 |
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|
Charm (Pr) | 0 |
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||
Coercion (Will) | 4 |
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||
Computers (Int) | X | 3 |
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|
Cool (Pr) | 0 |
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||
Coordination (Ag) | 0 |
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Deception (Cun) | 0 |
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Discipline (Will) | 0 |
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Leadership (Pr) | 0 |
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Mechanics (Int) | X | 5 |
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|
Medicine (Int) | 0 |
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Negotiation (Pr) | X | 4 |
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|
Perception (Cun) | X | 0 |
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|
Piloting: Planetary (Ag) | 0 |
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Piloting: Space (Ag) | X | 1 |
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|
Resilience (Br) | 0 |
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||
Skulduggery (Cun) | X | 2 |
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|
Stealth (Ag) | 0 |
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||
Streetwise (Cun) | 0 |
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Survival (Cun) | 0 |
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||
Vigilance (Will) | X | 1 |
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|
Brawl (Br) | X | 1 |
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|
Gunnery (Ag) | 2 |
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||
Lightsaber (Br) | 0 |
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||
Melee (Br) | 3 |
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Ranged: Light (Ag) | X | 3 |
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|
Ranged: Heavy (Ag) | 0 |
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Knowledge: Core Worlds (Int) | 0 |
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Knowledge: Education (Int) | X | 2 |
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|
Knowledge: Lore (Int) | 0 |
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Knowledge: Outer Rim (Int) | 0 |
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||
Knowledge: Underworld (Int) | 0 |
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Knowledge: Warfare (Int) | 0 |
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Knowledge: Xenology (Int) | 0 |
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Brass Knuckles |
RangeEngaged |
SkillBrawl |
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Disorient 3 |
Damage+1 |
Critical4 |
|
Blaster Pistol |
RangeMedium |
SkillRanged: Light |
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Stun Setting |
Damage6 |
Critical3 |
|
Vibroknife - Serrated |
RangeEngaged |
SkillMelee |
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Pierce 2, Vicious 2 |
Damage+1 |
Critical2 |
|
Ryyk Blade - Rarity 8 |
RangeEngaged |
SkillMelee |
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Cumbersome 3, Defensive 1, Superior |
Damage+2 |
Critical2 |
|
Vibroknife |
RangeEngaged |
SkillMelee |
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Pierce 2, Vicious 1 |
Damage+1 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Enduring x2 | Core (146) | The character gains + 1 soak value per rank of Enduring. | |
Gearhead | Core (85) | Remove 1 setback per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. | |
Redundant Systems | Core (85) | Once per session, may take a Redundant Systems action; make an Easy Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device. | |
Solid Repairs | Core (85) | When repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank of Solid Repairs. | |
Fine Tuning x3 | Core (85) | When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning. | |
Know Somebody x2 | Core (81) | Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody. | |
Smooth Talker (Negotiation) | Core (81) | When first acquired, choose 1 skill: Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend triumph to gain additional success equal to ranks in Smooth Talker. | |
Grit x2 | Core (81) | Gain +1 to strain threshold. | |
Sound Investments x2 | Core (81) | At the start of each session, gain 100 credits for each rank of Sound Investments. | |
Dedication (Presence) | Core (81) | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. | |
Toughened | Core (81) | Gain +2 to wound threshold. | |
Intense Focus | Core (81) | Perform an Intense Focus Maneuver; suffer 1 strain and upgrade the ability of the next skill check once. |