Beviin Keldab by bluecwsoldier3

Species
Human
Career
Smuggler
Specializations
Gunslinger, Death Watch Warrior
System
Edge of the Empire

6
Threshold 16
Current 0
Threshold 16
Current 0
Ranged 2
Melee 2

Characteristics

3
5
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0 -1 SB
Charm (Pr) 2
Coercion (Will) X 1 +3 boost
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 0 -sb
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1 -2 SB to darkness, fog, etc thermal vision
Piloting: Planetary (Ag) X 3 +2 🟦for Jet Pack
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0 - 1 SB Stealth (custom fit), + 1 SB (Due to DT armor)
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 2
Gunnery (Ag) 0 -2sb to darkness, fog, etc
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 5 -2sb to darkness, fog, etc
Ranged: Heavy (Ag) 0 -2sb to darkness, fog, etc
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Fire Lance, the speciest, Firecaller Light Flame Projector wrist mounted
Range
Short
Skill
Ranged: Light
Blast 2, Burn 2, Pierce 2, Vicious 3
Damage
5
Critical
2
The Arn (SE-14r 1)
Range
Medium
Skill
Ranged: Light
MODIFIERS: +1 Boost, +1 Advantage, Stun, auto fire, accurate 1, paired weapon, Bantha Sight +1 Advantage, Overcharged Actuating Modual
Damage
8
Critical
3
The Auto (SE-14r 2)
Range
Medium
Skill
Ranged: Light
MODIFIERS: +2SB, +2Boost, Stun Setting, auto fire, paired weapon, Superior Weapon, Electronic Sighting System, Burst fire up to GM 2 SB when used
Damage
7
Critical
3
Rook's Fist (Crushgaunts Shok'orok)
Range
Engaged
Skill
Brawl
Cortosis, Sunder, Vicious 2
Damage
+4
Critical
2
Dragon's Eye Reaper
Range
Medium
Skill
Ranged: Light
Stun Setting, blast 4, +1 SB to rolls, 2 Disadvantage can cause to run out of ammo
Damage
8
Critical
3
Wrist mounted micro-rocket launcher pistol
Range
Medium
Skill
Ranged: Light
up to three micro rockets can be mounted
Damage
Critical
z-6 Jetpack Consussion missile
Range
Extreme
Skill
Gunnery
Blast 10, Concussive 3, Disorient 5, Guided 2
Damage
14
Critical
4
Mini-torpedo, anti personnel
Range
Long
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
8
Critical
2
One Angry Lizard (Galaar-15)
Range
Medium
Skill
Ranged: Light
MODIFIERS: +1 Boost, - 1 difficulty, Stun, Accurate 1, 4HP Full, 1 Pistol Grip, Magnetic Weapon Tether, attaches to jetpack, telescopic optic sight, overcharged weapon actuating modual, superior weapon
Damage
11
Critical
2
The Nev (Disruptor Pistol)
Range
Short
Skill
Ranged: Light
MODIFIERS: 1 Boost, 1 Advantage, Vicious 4, 2 HP full, Superior Weapon, Electronic Sighting System
Damage
11
Critical
2
The Mirshko (Beskad)
Range
Engaged
Skill
Melee
Cortosis, sunder, cumbersome 3, vicious 3 2hp -1 Monomolecular edge
Damage
+3
Critical
1
The Buurenaar (Kal)
Range
Engaged
Skill
Melee
Cortosis, Sunder, vicious 2 1hp - Monomolecular edge
Damage
+2
Critical
1

25
280
42602
3

Weapons & Armor

Mandalorian Armor, Helmet has HUD and is beskar, HUD is enhanced optic suit, and comlink. rest of armor is durasteel. wrist flame thrower and rockets pistol are now mounted to crushgaunts. wrist mounted rocket launcher. Range finder. Armor plates now consists of Beskar Helmet, Chest armor, 2 pauldrons, 2 gauntlets. Back, cod, Legs, thighs, shins, and feet are Death trooper armor parts.

Defense upgraded to 1red 2 SB

Armor is held together with leather straps made from rancor leather that fits the armor better. provides "custom fit" mod to the armor. -1 SB to stealth and athletics

Large shoulder cape that is plash-platka like, removes disadvantage for cold can be made into a tent, fire resistant +1 soak

Gray Flight suit, blue main plate color, gold edging, white stripe, red mythosaur skull. Beviin augments his leg armor, and bicep armor with Death Trooper armor.

5 doses of Ryll 21 doses on Muddhorn

Stormtrooper Utility Belt with Added blaster holster - +1 encumbrance
Spare reloads, additional rations

Crash Suit +1 Soak Reduce strain to the pilot due to a critical hit to the vehicle by 1. Reduce damage due to fire and the burn quality by 1. Beviin gave his heavy battle armor to fee.

Cybernetics
- legs had a triumph which doubled the fall distance Beviin can fall from without taking damage. He can fall from at least 2 stories without taking damage.
- avionics interface
- Cybernetic Reflexes

Personal Gear

Trunk containing remainder of stormtrooper armor and E-11 blaster
Cuts out two Canine teeth from the two dead wolves. Rancor teeth and 6 claws cut from Rancor killed on Vordran. 2 given to Daphora Dathomir witch.

Beviin cuts the Canine teeth from one wolf on Gorgon, and takes a wolf hide off.

3 emergency stimpac
1 dose Nullicaine

Unapplied Mods inventory:
Corellian Arms Model 2 Wrist Mount 2 1 Used for flame thrower one for Micro rocket launcher
Czerka H9 Pistol Grip - on Mirshko
SoroSuub "Bantha's Eye" Laser Sight - The Arn

Stowed Weapons
2 SE-14r
2 CS14 "ghost" light blasters
4 Extra Concussion Missiles
1 Anti-Personnel Rocket
2 Explosive Rockets
2 Flechette Rockets

Sabacc deck

Basic Tool kit

Repaired Z-6 Jetpack with durasteel plating could be easily replaced with beskar. Provided small gauntlet to control the jet pack purchased from Harner on Nar Shadaa

Z-6 rotary cannon given to Lance

Rusty vibrosword and hold out blaster - Given to Fee

Beviin Acquires code cylinder from dead imperial officer, and his rank badge. Rank and code cylanders from Sub-Lt on the bridge on the star destroyer.

2 ingots of beskar

Assets & Resources

Knows Mando'a

Paid 1000 credit finder fee to weapons dealer on sleyron for Mandalorian weapons or armor.

1 XP for Melee

Beviin is going to claim the game room in the base on Vordran as his room.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Strike 2 Fly casual Add one boost per rank against targets that have not acted yet this encounter
Grit 3 Smuggler and Collapse 2 from Gunslinger 1 from DW +1 strain per rank
Call 'em 1 Fly casual Do not add setback for specific target during aim manuver
Lethal blows 2 fly casual Add +10 per rank to Crit results inflicted on opponents
Spit Fire 1 Fly Casual After a successful combined check with two ranged light weapons additional hits can be allowcated to other targets in range of the weapon
Dedication 1 +1 characteristic (Agility)
Quick Draw 1 fly casual once per round draw or holster a weapon or accessible item as incidental
Improved Quickdraw 1 fly casual may use quickdraw 2x per round
guns blazing 1 fly casual as incidental suffer 2 strain to avoid increasing difficulty of a ranged light attack w/ 2 weapons
Rapid Reaction 2 fly casual Suffer a strain to add a number equal to to number of success to initiative checks. (Plus 1 rank for cybernetic reflexes)
Conditioned 1 Collapse of the republic Removed setback from coordination and athletics checks. Reduce damage and strain from falling by 1 per rank in conditioned
Jump up 1 Collapse Once per round may stand from seated from seated or prone as an incidental
Jetpack expertise 1 Collapse Character pay spend advantage to remove 1 system strain per advantage. May choose to spend multiple advantage per turn.
Sniper Shot 1 From Range Finder Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of their ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range).
Side step 1 Collapse Once per round may perform side step maneuver and suffer a number of strain to upgrade all incoming ranged attacks by an equal number for the next round. Stran suffered this way cannot exceed ranks in side step.
Hit and Run 1 Collapse After the character completes an attack targeting an opponent they are engaged with, they may immediately move to short range using jetpack
Improved Side Step 1 Collapse When the character performs a side step maneuver until the start of thier next turn they may spend 3x disadvantage or 1 dispair to inflict one hit with a ranged weapon they are wielding
intimidating 1 Collapse May suffer a number of strain to downgrade difficulty of coersion checks, or upgrade difficulty when targeted by coersion checks by equal number. Strain suffered cannot exceed ranks in intimidating.
Cybernetic Legs 1 From triumph can fall from 2 stories without taking damage
Upgrade combat (adversary 1) 1 From Mandalorian armor Upgrade combat checks against me

Background

took off imperial armor during the assault on the gank base and left it behind.

Motivation

Obligations

Primary obligation - 11/30/23
Keeper of the Faith - Beviin views himself as Dar'manda according to the Resol'nare and is seeking to redeem himself.

Addition to Ryl due to injury occasional use of booster blue
debt to pirates

Description

Other Notes

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