Threshold | 16 |
Current | 0 |
Threshold | 16 |
Current | 0 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | -1 SB | ||
Charm (Pr) | 1 | |||
Coercion (Will) | X | 1 | ||
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | X | 0 | ||
Deception (Cun) | X | 1 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 0 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | -2 SB to darkness, fog, etc thermal vision | |
Piloting: Planetary (Ag) | X | 3 | +2 🟦for Jet Pack | |
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | 0 | -1 SB | ||
Streetwise (Cun) | X | 0 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | 2 | |||
Gunnery (Ag) | 0 | -2sb to darkness, fog, etc | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 4 | -2sb to darkness, fog, etc | |
Ranged: Heavy (Ag) | 0 | -2sb to darkness, fog, etc | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | X | 0 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Vibro Knife |
RangeEngaged |
SkillMelee |
|
pierce 2 vicious 1 |
Damage+1 |
Critical2 |
|
Firecaller Light Flame Projector wrist mounted |
RangeShort |
SkillRanged: Light |
|
Blast 2, Burn 2, Pierce 2, Vicious 3 |
Damage5 |
Critical2 |
|
Recrafted SE-14r by Ayrn |
RangeMedium |
SkillRanged: Light |
|
Stun, auto fire, accurate 1, paired weapon, Bantha Sight +1 Advantage |
Damage6 |
Critical3 |
|
2nd SE-14r |
RangeMedium |
SkillRanged: Light |
|
Stun Setting, auto fire, paired weapon, Burst fire up to GM 2 SB when used |
Damage6 |
Critical3 |
|
Crushgaunts |
RangeEngaged |
SkillBrawl |
|
Cortosis, Sunder, Vicious 2 |
Damage+4 |
Critical2 |
|
Dragon's Eye Reaper |
RangeMedium |
SkillRanged: Light |
|
Stun Setting, blast 4, +1 SB to rolls, 2 Disadvantage can cause to run out of ammo |
Damage8 |
Critical3 |
|
Wrist mounted micro-rocket launcher pistol |
RangeMedium |
SkillRanged: Light |
|
up to three micro rockets can be mounted |
Damage |
Critical |
|
z-6 Jetpack Consussion missile |
RangeExtreme |
SkillGunnery |
|
Blast 10, Concussive 3, Disorient 5, Guided 2 |
Damage14 |
Critical4 |
|
Mini-torpedo, anti personnel |
RangeLong |
SkillRanged: Light |
|
Blast 6, Limited Ammo 1 |
Damage8 |
Critical2 |
|
CS14 "Ghost" Light blaster pistol |
RangeShort |
SkillRanged: Light |
|
Daunting check to discover |
Damage5 |
Critical3 |
|
CS14 "Ghost" Light blaster pistol |
RangeShort |
SkillRanged: Light |
|
daunting check to discover |
Damage5 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Quick Strike | 2 | Fly casual | Add one boost per rank against targets that have not acted yet this encounter |
Grit | 3 | Smuggler and Collapse 2 from Gunslinger 1 from DW | +1 strain per rank |
Call 'em | 1 | Fly casual | Do not add setback for specific target during aim manuver |
Lethal blows | 2 | fly casual | Add +10 per rank to Crit results inflicted on opponents |
Spit Fire | 1 | Fly Casual | After a successful combined check with two ranged light weapons additional hits can be allowcated to other targets in range of the weapon |
Dedication | 1 | +1 characteristic (Agility) | |
Quick Draw | 1 | fly casual | once per round draw or holster a weapon or accessible item as incidental |
Improved Quickdraw | 1 | fly casual | may use quickdraw 2x per round |
guns blazing | 1 | fly casual | as incidental suffer 2 strain to avoid increasing difficulty of a ranged light attack w/ 2 weapons |
Rapid Reaction | 1 | fly casual | Suffer a strain to add a number equal to to number of success to initiative checks. |
Conditioned | 1 | Collapse of the republic | Removed setback from coordination and athletics checks. Reduce damage and strain from falling by 1 per rank in conditioned |
Jump up | 1 | Collapse | Once per round may stand from seated from seated or prone as an incidental |
Jetpack expertise | 1 | Collapse | Character pay spend advantage to remove 1 system strain per advantage. May choose to spend multiple advantage per turn. |
Sniper Shot | 1 | From Range Finder | Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of their ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range). |
Side step | 1 | Collapse | Once per round may perform side step maneuver and suffer a number of strain to upgrade all incoming ranged attacks by an equal number for the next round. Stran suffered this way cannot exceed ranks in side step. |
Hit and Run | 1 | Collapse | After the character completes an attack targeting an opponent they are engaged with, they may immediately move to short range using jetpack |
Improved Side Step | 1 | Collapse | When the character performs a side step maneuver until the start of thier next turn they may spend 3x disadvantage or 1 dispair to inflict one hit with a ranged weapon they are wielding |
intimidating | 1 | Collapse | May suffer a number of strain to downgrade difficulty of coersion checks, or upgrade difficulty when targeted by coersion checks by equal number. Strain suffered cannot exceed ranks in intimidating. |