Threshold | 12 |
Current | 0 |
Threshold | 10 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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Athletics (Br) | X | 1 |
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|
Charm (Pr) | 0 |
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||
Coercion (Will) | 0 |
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||
Computers (Int) | 0 |
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||
Cool (Pr) | X | 1 |
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|
Coordination (Ag) | 0 |
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||
Deception (Cun) | 1 |
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||
Discipline (Will) | 0 |
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||
Leadership (Pr) | 0 |
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||
Mechanics (Int) | 0 |
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||
Medicine (Int) | 0 |
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||
Negotiation (Pr) | X | 0 |
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|
Perception (Cun) | X | 1 |
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|
Piloting: Planetary (Ag) | X | 0 |
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|
Piloting: Space (Ag) | X | 0 |
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|
Resilience (Br) | 1 |
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||
Skulduggery (Cun) | X | 3 |
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|
Stealth (Ag) | 0 |
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||
Streetwise (Cun) | X | 1 |
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|
Survival (Cun) | 0 |
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||
Vigilance (Will) | X | 0 |
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|
Brawl (Br) | X | 3 |
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|
Gunnery (Ag) | 0 |
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||
Lightsaber (Br) | 0 |
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||
Melee (Br) | 0 |
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||
Ranged: Light (Ag) | 0 |
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||
Ranged: Heavy (Ag) | X | 1 |
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|
Knowledge: Core Worlds (Int) | 0 |
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||
Knowledge: Education (Int) | 0 |
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||
Knowledge: Lore (Int) | 0 |
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||
Knowledge: Outer Rim (Int) | 0 |
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||
Knowledge: Underworld (Int) | X | 0 |
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|
Knowledge: Warfare (Int) | 0 |
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||
Knowledge: Xenology (Int) | 0 |
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Shock Gloves |
RangeEngaged |
SkillBrawl |
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Stun 3 |
Damage+0 |
Critical5 |
|
Adostic Arms 8-Gauge Scatter Gun |
RangeShort |
SkillRanged: Heavy |
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Blast 3, Knockdown |
Damage7 |
Critical6 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Changeling | 1 | ND 22 | As an action, a Clawdite may suffer 3 strain and make an Average (3 Purple) Resilience check. if the Clawdite succeeds, she changes her appearance to match that of a silhouette 1 character whom she has observed before. An observing character must make opposed Perception VS Deception check to detect that something is amiss with the impersonated character's likeness, mannerisms, or behavior. As always, the GM can add BOOST or SETBACK for situational effects that might affect the check, such as BOOST if the Clawdite's garb does not match expectations or SETBACK if the Clawdite has studied the impersonated individuals mannerisms closely |
Bypass Security | 1 | ND 33 | Remove SETBACK per rank of Bypass Security from checks made to disable a security device or open a locked door |
Hard-Boiled | 1 | ND 34 | When recovering strain after an encounter, may spend Advantage up to ranks in Hard-Boiled to recover 1 wound per Advantage spent |
Good Cop | 1 | ND 34 | May spend ADVANTAGE x2 from a Charm or Negotiation check to upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to ranks in Good Cop |
Rapid Recovery | 1 | ND 33 | When recovering Strain after an encounter, recover 1 additional strain per rank of Rapid Recovery. |
Expert Tracker | 1 | ND 33 | Remove SETBACK per rank of Expert Tracker from checks to find tracks or track targets Decrease time to track a target by half |