Zes Vegru by Eralesa

Species
Dathomirian
Career
Seeker
Specializations
Executioner/Nightsister/Ataru Striker
System
Force and Destiny

6
Threshold 18
Current 0
Threshold 16
Current 0
Ranged 0
Melee 2

Placeholder Image

Characteristics

4
4
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 4
Melee (Br) X 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Mantellan Vibrosword
Range
Engaged
Skill
Melee
Cumbersome 4, Vicious 3, Pierce 2
Damage
8
Critical
3
K'aa Saber Pike
Range
Engaged
Skill
Lightsaber
Burn 1, Cumbersome 3, Defensive 1, Sunder, Breach
Damage
8
Critical
5

0
925
1000
9

Weapons & Armor

Blaster Pistol(1 Encum)(400 Credits)(3 HP)
Mantellan Vibrosword(Encum 4)(Rarity 6)
K'aa Saber Pike
Armored Clothing (1 HP):
0 - Armor Insert (0/1 Soak +1) (0/1 Defense +1) (0/1 Increase Difficulty of Detecting Plates +1) 1 - Empty +1 soak mod +2 Def

Personal Gear

(Stimpacks)(x4)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit(5) SS Pg 25 Gain +1 Strain Threshold.
Toughened(5) SS Pg 25 Gain +2 Wound Threshold
Quick Draw(5) SS Pg 25 Once per round, draw or holster a weapon of accessible item as an incidental.
Lethal Blows(10) SS Pg 25 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Precise Aim(15) SS Pg 25 Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number.
Deathblow(20) SS Pg 25 After making a successful attack with a non-starship/ vehicle weapon, the character may spend one Destiny Point to add damage equal to his Willpower to one hit of the successful attack.
Marked for Death(20) SS Pg 25 Take the Marked for Death manuever, commiting force pip, add two advantage to combat checks against target while force pip remains commited, but cannot use this talent again until the target is incapacitated or killed.
Force Rating(25) SS Pg 25 Gain +1 Force Rating
Dedication(25) SS Pg 25 Gain +1 to single characteristic. This cannot bring a characteristic above 6.
Witchcraft(5) CoR PG 31 The character gains Force rating 1.
Sense Advantage(10) CoR PG 31 Once per session, may add two setback to 1 NPC's skill check.
Balance(15) CoR PG 31 When the character recovers strain at the end of the encounter, they may add force per per Force rating. They may recover additional strain equal to force pips generated.
Coven(20) CoR PG 31 May take the Coven maneuver. On the character's next Force power check they may reroll one force pip for each ally with Coven within short range.
Force Rating(25) CoR PG 31 Gain +1 Force Rating
Summon(5) CoR PG 31 As a maneuver, the character can summon or dismiss a ritually prepared item.
Outdoorsman(Free) Racial The character removes a Setback Die (Black Die) per rank of Outdoorsman from checks to move through terrain or manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with multiple ranks of Outdoorsman).
Ichor Blade(10) CoR PG 31 The character chooses one Melee or Brawl weapon they possess, which gains the Cortosis and Pierce 2 qualities and reduces its crticial rating by 1 to a minimum of 1. If the weapon is ever lost or destroyed, the character can apply Ichor Blade to a new weapon.
Improved Ichor Blade(15) CoR PG 31 The chosen weapon also gains the Sunder quality and Defensive 1 quality, and increases its damage by 2.
Grit(5) CoR PG 31 Gain +1 Strain Threshold.
Parry(45(x3) FaD 87 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Jump Up(5) FaD 87 Once per round, may stand from seated or prone as an incidental.
Ataru Technique FaD 87 When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Saber Swarm FaD 87 Perform the Saber Swarm maneuver, suffer 1 strain to make next Lightsber(Agility) combat check this turn gain the Linked item quality equal to Force rating during check.
Reflect(25)(x2) FaD 87 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Hawk Bat Swoop FaD 87 Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against target within short range, adding force die no greater than Force rating. Spend force pips to engage target and spend force pips to add advantage to check.
Dedication FaD 87 Gain +1 to single characteristic. This cannot bring a characteristic above 6.
Improved Parry FaD 87 When parrying a hit that generated despair or three threat, may hit attacker once within Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
Dodge(x2)(30) FaD 87 When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Precise Aim(20) SS Pg 25 Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number.
Terrifying Kill(20) SS Pg 25 The character may spend 1 Destiny Point to take the Terrifying Kill maneuver after incapacitating or inflicting a critical injury. Roll force die no greater than Force rating, and spend force pips to inflict 1 strain on each character within short range of target.

Force Powers

Force Rating
Power
Conjure UP Pg 43
Description
The Force user calls forth a spectral object to their hand, which lasts for a short time. The user may spend force pips to create a facismile of a brawl or melee weapon anywhere within engaged range. At the end of the user's next turn, this item dissipates. At the GM's discretion, the user can instead conjure a simple tool or other useful low tech item with an encumbrance no greater than 1.
Upgrade Effect
Range(20)(free) Spend Forcepip to increase the range at which the fascimile can be conjured and sustained by 1 to a maximum of extreme.
Mastery(20) Spend force pips to summon the facsimile of a creature of silhouette 1 or
srnoller instead of an object, This creature is bound to the user's Will, and mindlessly follows that character's commands until the end of the Force user's next turn, If the user has the corpse of the creature being conjured to Imbue with false life, this faGimile I<.:sts until the end of the encounter Instead, but the user gains 7 conflict for doing so
Duration(15) Commit force die to sustain 1 conjuration per Duration upgrade purchased while it remains at medium range.
Magnitude(20) Spend force pips to increase the maximum encumbrance of the facsimile that can be conjured by 2 per magnitude upgrade purchased.
Control(10) Spend force pips to add 1 of the following weapon qualities to the conjuration: Defensive 1, Deflection 1, Stun 4
Numberx2(10) Spend Force pips to create additional, identical conjurations equal to ranks in Number upgrade purchased.
Magnitude(10) Spend force pips to increase the maximum encumbrance of the facsimile that can be conjured by 2 per magnitude upgrade purchased.
Control(15) Spend force pips to add 1 of the following weapon qualities to the conjuration: Gurn 3, Pierce 3, Vicious 3.
Power
Misdirect
Description
The Force user creates illusions to fool those around him. The user may spend force pips to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user's next turn, the target cannot see or sense the hidden person or object.
Upgrade Effect
Range(5) Spend force pip to increase power's range by a number of range bands equal to range upgrades purchased.
Control(10) The user may alter the perceived appearance of the chosen person or object instead of hiding it.
Duration(5) Commit two force pips to sustain this power while the beguiled target remains in range.
Control(15) May use this power to force the target to perceive a single illusory person or object.

Background

Motivation

Exploration: The character is never satisfied with the current location, and constantly looks beyond the horizon Sometimes this means even deliberately turn away from comfortable pathways and civilized areas to venture outwards to see what is there to be discovered.

Morality

Curiosity: The character is driven to learn new things, to seek out and discover new information and to expand her knowledge and understand of those that interest her.

Obsession: Sometimes, interest in something can turn into obsession if not tempered within reason. The character can slip into an obsessive state about her need to discover information, accomplish a goal, or even defeat a rival, and she may ignore all else until success is hers.

Description

Other Notes

Extra Toughened(free)

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