Grit(5) |
|
SS Pg 25 |
Gain +1 Strain Threshold. |
Toughened(5) |
|
SS Pg 25 |
Gain +2 Wound Threshold |
Quick Draw(5) |
|
SS Pg 25 |
Once per round, draw or holster a weapon of accessible item as an incidental. |
Lethal Blows(10) |
|
SS Pg 25 |
The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. |
Precise Aim(15) |
|
SS Pg 25 |
Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number. |
Deathblow(20) |
|
SS Pg 25 |
After making a successful attack with a non-starship/ vehicle weapon, the character may spend one Destiny Point to add damage equal to his Willpower to one hit of the successful attack. |
Marked for Death(20) |
|
SS Pg 25 |
Take the Marked for Death manuever, commiting force pip, add two advantage to combat checks against target while force pip remains commited, but cannot use this talent again until the target is incapacitated or killed. |
Force Rating(25) |
|
SS Pg 25 |
Gain +1 Force Rating |
Dedication(25) |
|
SS Pg 25 |
Gain +1 to single characteristic. This cannot bring a characteristic above 6. |
Witchcraft(5) |
|
CoR PG 31 |
The character gains Force rating 1. |
Sense Advantage(10) |
|
CoR PG 31 |
Once per session, may add two setback to 1 NPC's skill check. |
Balance(15) |
|
CoR PG 31 |
When the character recovers strain at the end of the encounter, they may add force per per Force rating. They may recover additional strain equal to force pips generated. |
Coven(20) |
|
CoR PG 31 |
May take the Coven maneuver. On the character's next Force power check they may reroll one force pip for each ally with Coven within short range. |
Force Rating(25) |
|
CoR PG 31 |
Gain +1 Force Rating |
Summon(5) |
|
CoR PG 31 |
As a maneuver, the character can summon or dismiss a ritually prepared item. |
Outdoorsman(Free) |
|
Racial |
The character removes a Setback Die (Black Die) per rank of Outdoorsman from checks to move through terrain or manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with multiple ranks of Outdoorsman). |
Ichor Blade(10) |
|
CoR PG 31 |
The character chooses one Melee or Brawl weapon they possess, which gains the Cortosis and Pierce 2 qualities and reduces its crticial rating by 1 to a minimum of 1. If the weapon is ever lost or destroyed, the character can apply Ichor Blade to a new weapon. |
Improved Ichor Blade(15) |
|
CoR PG 31 |
The chosen weapon also gains the Sunder quality and Defensive 1 quality, and increases its damage by 2. |
Grit(5) |
|
CoR PG 31 |
Gain +1 Strain Threshold. |
Parry(45(x3) |
|
FaD 87 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Jump Up(5) |
|
FaD 87 |
Once per round, may stand from seated or prone as an incidental. |
Ataru Technique |
|
FaD 87 |
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn. |
Saber Swarm |
|
FaD 87 |
Perform the Saber Swarm maneuver, suffer 1 strain to make next Lightsber(Agility) combat check this turn gain the Linked item quality equal to Force rating during check. |
Reflect(25)(x2) |
|
FaD 87 |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
Hawk Bat Swoop |
|
FaD 87 |
Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against target within short range, adding force die no greater than Force rating. Spend force pips to engage target and spend force pips to add advantage to check. |
Dedication |
|
FaD 87 |
Gain +1 to single characteristic. This cannot bring a characteristic above 6. |
Improved Parry |
|
FaD 87 |
When parrying a hit that generated despair or three threat, may hit attacker once within Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves. |
Dodge(x2)(30) |
|
FaD 87 |
When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
Precise Aim(20) |
|
SS Pg 25 |
Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number. |
Terrifying Kill(20) |
|
SS Pg 25 |
The character may spend 1 Destiny Point to take the Terrifying Kill maneuver after incapacitating or inflicting a critical injury. Roll force die no greater than Force rating, and spend force pips to inflict 1 strain on each character within short range of target. |