Caz Baron by NobodyRetro

Species
Human
Career
Sentinel
Specializations
Artisan
System
Force and Destiny

3
Threshold 14
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

MERR-SONN MODEL 53 "QUICKTRIGGER" BLASTER PISTOL
Range
Medium
Skill
Ranged: Light
Stun
Damage
6
Critical
3
Lightsaber Pike
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, cumbersome 3, defensive 1
Damage
6
Critical
2

15
205
3621
8

Weapons & Armor

-Extending hilt lightsaber
- Merr-Sonn MODEL 53 "QUICKTRIGGER" Blaster Pistol
- Heavy Clothing (+1 Soak)

Personal Gear

- Comlink (Earbud)
- Extra Reload +4 (ENC 4)
- Model 58 Concealment Holster (Adds ■ to all Perception checks to discover concealed weapon. Only usable for light and holdout blaster pistols.)
- Slicer Gear (ENC 2)
- Stimpack +7
- Utility Belt (ENC +1)

Assets & Resources

Sathari Feathers

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Mental Tools 1 Always count as having the right tools for the job when performing mechanics checks.
Technical Aptitude 1 Reduces time needed to complete computer-related tasks by 25% per rank.
Toughened 1 Gain +2 wound threshold
Grit 1 Gain +1 strainthreshold
Fine Tuning 1 When reducing the amour of system stain to a starship or vehicle suffers, reduce 1 additional strain per rank of fine tuning.
Solid Repairs 1 The character repairs +1 hull trauma per rank of solid repairs whenever he repairs a starship or vehicle.
Imbue Item 1 Take the imbue item maneuver; suffer 1 strain and commit (force die) to grant one weapon, peice of armour, or item an improvement while (force die) remains commited. Suffer 1 strain every round (force die) remains comitted.
Inventor 1 When constructing new items or modifying existing attachments, add (boost die) or remove (setback die) per rank of inventor.
Natural Tinkerer 1 Once per session, may reroll and 1 mechanics check.
Defensive Slicing 1 When defending computer systems, add (setback die) per rank of defensive clicing to opponents checks.

Force Powers

Force Rating
1
Power
Manipulate
Description
This allows an individual to use the force in order to affect machinery and mechanical components on a molecular level.
Upgrade Effect
Basic Power The force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems. The force user may spend (force die) to cause one vehicle of starship he is engaged with to recover one system strain. The user may activate this multiple time.
Mechanics When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend (destiny point) to gain (success) or (advantage) on the check.
Item Damage Commit (force die) One damaged weapon or item counts as being undamaged

Background

Motivation

Morality

48

Description

Other Notes

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