Weapons & Armor
"hope's dawn"
double bladed lightsaber:
"christophsis crystal"
Base Modifier: Damage +7, Critical Rating +3, Breach +1, Sunder Quality
mods: Breach +1, Knockdown, Damage +3, Critical Rating -2
"superior hilt customization"
Base Modifier: Superior Quality
"reflex grip"
Base Modifier: Suffer 1 additional strain when using Parry/Reflect talents, but counts those talents as 1 rank higher.
mods: "Defensive +1, Deflection +1
"extended hilt"
Base Modifier: Damage +1
mods: Vicious +1
jedi battle armor:
"whipcord thrower"
Base Modifier: May be used as climbing gear to assist in climbing a steep vertical surface, reducing difficulty by 1. Supports a weight of up to 200kg.
"automated weapon mounting"
Base Modifier: May mount a weapon of encumbrance 3 or less to armour. Once per encounter, spend maneuver to make a combat action with weapon without using hands or arms. Upgrade difficulty of combat check with mounted weapon once.
mods: Allowable weapon encumbrance +2.
Add setback die to combat checks instead of upgrading difficulty
"integrated holsters"
Base Modifier: Encumbrance +4. May holster up to 2 weapons of Encumbrance 3 or lower in the armour (weapons do not count towards encumbrance threshold while holstered).
mods:
Add 2 setback dice to Perception checks to find weapons in armour
Holster 3 additional weapon of Encumbrance 3 or lower.
Innate Quick Draw talent.
"boot blade"
base: retractable boot blade
"RGL-318 rotary grenade launcher"
"hardpoint"
"hardpoint"
"hardpoint"
"C-10 "dragoneye reaper" heavy blaster pistol"
"hardpoint"
"hardpoint"
"hardpoint"
"C-10 "dragoneye reaper" heavy blaster pistol"
"hardpoint"
"hardpoint"
"hardpoint"
"Adostic Arms 8-Gauge scattergun"
"hardpoint"
"hardpoint"