Zivu Zal by shadowof034

Species
arkanian
Career
consular
Specializations
niman disciple, arbiter
System
Force and Destiny

4
Threshold 16
Current 0
Threshold 17
Current 0
Ranged 2
Melee 4

Characteristics

2
3
4
2
4
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 4
Charm (Pr) 2
Coercion (Will) 4
Computers (Int) 0
Cool (Pr) X 4
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) 1
Negotiation (Pr) X 2
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 2
Lightsaber (Will) X 4
Melee (Br) 0
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 3
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 4
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 4
Knowledge: Xenology (Int) X 0

Attacks

hope's dawn
Range
Engaged
Skill
Lightsaber
linked 1, unwieldy 3, superior, defensive 3, deflection 1, knockdown, breach 2, sunder, vicious 1
Damage
11
Critical
1
boot blade
Range
Engaged
Skill
Melee
Pierce 2, vicious 1
Damage
+1
Critical
2
whipcord thrower
Range
Short
Skill
Melee
ensnare 2
Damage
+1
Critical
5
RGL-318 rotary grenade launcher
Range
Medium
Skill
Gunnery
blast 6, cumbersome 3, limited ammo 4
Damage
8
Critical
4
adostic arms 8-gauge scatter gun
Range
Short
Skill
Ranged: Heavy
blast 3, knockdown
Damage
7
Critical
6
C-10 heavy blaster pistol X2
Range
Medium
Skill
Ranged: Light
stun setting
Damage
8
Critical
3
beskar combat knife
Range
Engaged
Skill
Melee
beskar
Damage
+1
Critical
3

Weapons & Armor

"hope's dawn"
double bladed lightsaber:
"christophsis crystal"
Base Modifier: Damage +7, Critical Rating +3, Breach +1, Sunder Quality
mods: Breach +1, Knockdown, Damage +3, Critical Rating -2
"superior hilt customization"
Base Modifier: Superior Quality
"reflex grip"
Base Modifier: Suffer 1 additional strain when using Parry/Reflect talents, but counts those talents as 1 rank higher.
mods: "Defensive +1, Deflection +1
"extended hilt"
Base Modifier: Damage +1
mods: Vicious +1

jedi battle armor:
"whipcord thrower"
Base Modifier: May be used as climbing gear to assist in climbing a steep vertical surface, reducing difficulty by 1. Supports a weight of up to 200kg.
"automated weapon mounting"
Base Modifier: May mount a weapon of encumbrance 3 or less to armour. Once per encounter, spend maneuver to make a combat action with weapon without using hands or arms. Upgrade difficulty of combat check with mounted weapon once.
mods: Allowable weapon encumbrance +2.
Add setback die to combat checks instead of upgrading difficulty
"integrated holsters"
Base Modifier: Encumbrance +4. May holster up to 2 weapons of Encumbrance 3 or lower in the armour (weapons do not count towards encumbrance threshold while holstered).
mods:
Add 2 setback dice to Perception checks to find weapons in armour
Holster 3 additional weapon of Encumbrance 3 or lower.
Innate Quick Draw talent.
"boot blade"
base: retractable boot blade

"RGL-318 rotary grenade launcher"
"hardpoint"
"hardpoint"
"hardpoint"

"C-10 "dragoneye reaper" heavy blaster pistol"
"hardpoint"
"hardpoint"
"hardpoint"

"C-10 "dragoneye reaper" heavy blaster pistol"
"hardpoint"
"hardpoint"
"hardpoint"

"Adostic Arms 8-Gauge scattergun"
"hardpoint"
"hardpoint"

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
niman technique 1 when making a lightsaber check the user may use willpower instead of brawn
parry 4 when hit by a melee attack, suffer 3 strain to reduce damage by 2 per rank in parry
reflect 5 when hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in reflect
nobodys fool 3 may upgrade difficulty of incoming charm,coercion, or deception checks once per rank of nobodies fool
grit 3 gain +1 strain threshold
toughened 2 gain +2 wound threshold
defensive training 2 when wielding a lightsaber, melee or brawl weapon, the weapon gains the defensive quality equal to ranks in defensive training.
sense emotions 2 add a boost die to any charm, coercion, or deception checks unless the target is force immune
sum djem 1 may spend a triumph or 2 advantages to disarm opponent with a lightsaber success

Background

Motivation

Morality

Description

Other Notes

Dark Vision: Remove 2 setback dice from checks due to darkness

Return to Top