Athi Tamt by Fishisyum

Species
Nautolan
Career
Jedi
Specializations
Padawan
System
Force and Destiny

5
Threshold 18
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Characteristics

3
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 2
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Lightsaber A
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2
Lightsaber B
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

0
280
1000
5/9

Weapons & Armor

- lightsaber A (breach 1, sunder, encb 1, dmg 6, crit 2) ((unmod Ilum Crystal))

- lightsaber B (breach 1, sunder, encb 1, dmg 6, crit 2) ((unmod Ilum Crystal))

- Armored Robes (equipped) (soak 2, Def 1, Encumbrance 5, hard points 2)

Personal Gear

- Jedi Utility Belt: Contains 3 days of food, an emergency medpac, Jedi multi-tool, glow rod, comlink, and aquata breather. Increases encumbrance threshold by 1.

Assets & Resources

- Concealing Robes (carried) (soak 1, encumbrance 1)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 1 Padawan, Rise of the Separatists When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Toughened 2 Padawan, Rise of the Separatists Gain +2 wound threshhold.
Grit 1 Padawan, Rise of the Separatists Gain +1 strain threshhold.
Quick Draw 1 Padawan, Rise of the Separatists Once per round, draw or holster a weapon or accessible item as an incidental.
Reflect 1 Padawan, Rise of the Separatists When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Amphibious 1 Nautolan, Force and Destiny pg 59 May breathe underwater without penalty and never suffer movement penalties when swimming.
Well Rounded 1 Padawan, Rise of the Separatists Choose any 2 skills (Stealth & Knowledge Warfare). They permanently become career skills.

Force Powers

Force Rating
1
Power
Move
Description
The user may spend Pip to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
The user may not activate this multiple times.
Upgrade Effect
Control A The force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10x silhouette.
Control B The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Magnitude 2 Spend Pip to increase targets effected equal to Magnitude upgrades purchased.
Strength 1 Spend Pip to increase silhouette able to be targeted equal to Strength upgrades purchased.
Range 2 Spend Pip to increase power's range by a number of range bands equal to Range upgrades purchased.
Power
Enhance
Description
When making an Athletics check, the user may roll an Enhance power check as part of the pool. The user may spend Pip to gain Success or Advantage (their choice) on the check. (Remember, this counts as a normal Force power check in every way—it is simply combined with the overall skill check.)
Upgrade Effect
Control B When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Control A The user can take a Force Leap action to make an Enhance power check. He may spend Pip to jump horizontally to any location within short range. He can use this to leap over obstacles or impassable terrain but cannot leap directly vertically. The user may not activate this multiple times.

Background

Athi was discovered to be a force sensitive at a very young age, and was always extremely eager to learn and explore, which also often lead her to get into trouble for her carefree behavior. She never lost that enthusiasm though, and it helped her progress in her training as the war began, while also shaping her studies.

She focused mainly on her abilities with her lightsabers, as well as her ability to manipulate the force in ways that she felt would be useful in combat, much to the chagrin of her teachers. It isn't that Athi didn't know that there are other aspects of the force to embrace and develop within herself, far from it. It is more that she, at the time, felt like those other skills could wait given the challenges at hand.

Even now, Athi's enthusiasm and impulsiveness need to be reigned in, if only slightly, and only time will tell if the crucible of war will burn that excitement away with the realities and losses associated with combat.

Motivation

Motivation: Peace

Athi is driven to do her part to bring peace to the galaxy so that things may return to how they were when she first entered the Jedi temple. The Galaxy needs the Jedi, now more than ever.

Duty: Personnel: More than machines, credits, or information, the people of the Republic (including clones and droids) are the most important and vital assets there are, and Athi knows this. She is devoted to seeing to their safety, well-being, and capacity for success. No one should ever be left behind; the most successful missions might not achieve every goal, but they are successful nonetheless when no one dies.

Athi will always try her hardest to not leave anyone behind if she believes that they still live, and that it is teamwork rather than individuals that will lead to victory for the republic. This also makes it a bit hard for her to accept the loss of a teammate as easily as others, a flaw she will need help overcoming as the war drags on.

Morality

Morality: 70
Duty: 25
Downitme: 24 hours

Strength: Enthusiasm: The character is always ready to try
something new, and she approaches all of her tasks, even
mundane ones, with excitement. She’s not one to overthink
a situation, lest she miss a great new opportunity.

Weakness: Recklessness: Of course, a little thought can go a long
way towards saving someone from a major mistake, which
this character may find out to her sorrow on more than one
occasion. Reckless behavior can leave her in dangerous
situations or at the mercy of more calculating individuals.

Description

Gender: Female
Age: 16
Height: 1.6m
Build: Average
Eyes: Black

Athi Tamt is distinguished by her vibrant coloration. Mostly green, it is not uniform in any respect, brightening almost into the yellow spectrum in some areas, while getting dark like kelp in others. What is more, she also has a spray of bright blue spots and blotches in little to no pattern across these distinct areas of light and dark. (Think Mahi Mahi for the color scheme).

She wears simple bands around the tendrils that grow out of her head, which hang down past her shoulders almost to her waist.

Other Notes

XP Receipt:
-0 for Athletics 1 (Nautolan Species bonus)
-0 for Athletics 2 (Free Career Skill 1)
-0 for Cool 1 (Free Carrier Skill 2)
-0 for Discipline 1 (Free Career Skill 3)
-0 for Lightsaber skill 1 (Free Career Skill 4)
-0 for Coordination 1 (Free Specialization Skill 1)
-0 for Vigilance 1 (Free Specialization Skill 2)
-20 for 2 Will
-30 for 3 Will
-30 for 3 Ag
-10 for lightsaber skill 2
-10 for Cool 2
-10 for Coordination 2
-5 for Piloting Space 1
-10 for Piloting Space 2
-10 for Discipline 2
-5 for Parry 1
-5 for Toughened 1
-10 for Toughened 2
-5 for Quick draw
-5 for Grit 1
-10 for Reflect 1
-10 for Force Move basic
-5 for Force Move Magnitude upgrade
-5 for Force Move Magnitude upgrade
-10 for Force Move Strength upgrade
-5 for Force Move Range upgrade
-5 for Force Move Range upgrade
-10 for Force Move Control upgrade A
-5 for Force Move Control upgrade B
-10 for Force Enhance basic
-10 for Force Enhance Control upgrade A
+30 xp Mission Name: Drilling for Droids
-10 for Well Rounded (Stealth & Knowledge Warfare)
-10 for Force Enhance Control upgrade B
-5 for Stealth 1
-5 for Knowledge Warfare 1

Credits Spent
-1000 Jedi Kit
-4000 2 lightsabers
-4500 armored robes
+1000 credits Mission Name: Drilling for Droids


Mission Name: Drilling for Droids
+15 duty, +24 hours

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