Resolve II |
|
Lead By Example p.28 |
When the character involuntarily suffers strain, he suffers 1 less strain per rank in resolve. |
Confidence II |
|
LbE p.28 |
May decrease difficulty of discipline checks to avoid fear by 1 per rank of confidence. |
Confidence (Improved) |
|
LbE p.28 |
May spend triumph on fear checks to give allies in short range additional success on the same fear check. |
Command II |
|
LbE p.28 |
Add boost per rank of command when making Leadership checks. Affected targets add boost to Discipline checks for next 24 hours. |
Inspiring Rhetoric |
|
LbE p.28 |
Take the Inspiring Rhetoric Action: making an Average Leadership check. Each success, one ally within close range recovers one strain. Spend advantage to cause one effected ally to recover an additional strain. |
Inspiring Rhetoric (Improved) |
|
LbE p.28 |
Each ally affected by Inspiring Rhetoric gains boost on all skill checks for a number of rounds equal to ranks in Leadership. |
Calm Commander |
|
LbE p.28 |
May use Cool to Upgrade Mass Combat checks instead of Leadership. |
Natural Leader |
|
LbE p.28 |
Once per Session, may reroll any 1 Cool or Leadership check. |
Creative Killer |
|
Age of Rebellion Core p.101 |
Reduce the crit rating of improvised weapons by 2 (to a minimum of 1). |
Quick Draw |
|
AoRC p.101 |
Once per round, draw or holster a weapon or accessible item as an incidental. |
Spare Clip |
|
AoRC p.101 |
Cannot run out of ammo due to despair. |
Jump Up |
|
AoRC p.101 |
Once per round, may stand from seated or prone as an incidental. |
Commanding Presence II |
|
LbE p.28 |
Remove a setback per rank of Commanding Presence from Leadership and Cool checks. |
Commanding Presence (Improved) |
|
LbE p.28 |
Once per session, may take Commanding Presence action: make an opposed Cool vs. Discipline check to force target to leave the encounter. |
Intense Presence |
|
LbE p.28 |
Spend 1 Destiny Point to recover strain equal to Presence rating. |
Kill with Kindness |
|
Far Horizons p.30 |
Remove a setback per rank of Kill with Kindness from all Charm and Leadership checks. |
Grit V |
|
LbE p.28 |
Gain +1 Strain Threshold. |
Toughened III |
|
AoRC p.101 |
Gain +2 Wound Threshold |
Tactical Combat Training |
|
AoRC p.101 |
Melee and Ranged (Heavy) become Career skills. |
Vehicle Combat Training |
|
AoRC p.101 |
Gunnery and Piloting- Planetary become Career skills. |
Well Traveled |
|
AoRC p.101 |
Knowledge (Core Worlds) and Knowledge (Outer Rim) become career skills. |
Dedication II |
|
AoRC p.101 |
Gain +1 to a characteristic. |
Enduring |
|
AoRC p.101 |
Gain +1 soak value. |