|
Amphibious |
1 |
species |
May breathe underwater and not suffer movement penalties when swimming. |
|
toughened |
6 |
marauder, doctor |
+2 wounds per rank |
|
enduring |
2 |
marauder |
+1 soak |
|
feral strength |
3 |
marauder |
+1 damage to melee |
|
lethal blows |
3 |
marauder |
+10 to crits |
|
frenzied attack |
3 |
marauder |
suffer strain to upgrade melee attack up tp equal in ranks |
|
heroic fortitude |
1 |
marauder |
spend destiny to ignore crit effects on brawn or agility until end of encounter |
|
knockdown |
1 |
marauder |
with melee, spend triumph to knock prone |
|
natural brawler |
1 |
marauder |
once per session, reroll brawl or melee |
|
defensive stance |
1 |
marauder |
once per round, take maneuver suffer strain to upgrade incoming melee attacks. up to ranks |
|
dedication |
3 |
marauder, doctor |
+1 characteristic (intellect, intellect, agility) |
|
grit |
5 |
docttor, driver |
+1 strain |
|
surgeon |
3 |
doctor |
when making a medicine check to heal, +1 heal per rank |
|
resolve |
2 |
doctor |
when involountarily suffering strain, decerease by rank to minimum of 1 |
|
stim application |
1 |
doctor |
as an action, average medicine check, increase characteristic to engaged ally for the encounter. they suffer 4 strain |
|
improved stim application |
1 |
doctor |
increase the check to hard, target only takes 1 strain |
|
supreme stim application |
1 |
doctor |
spend triumph to increase another characteristic |
|
pressure point |
1 |
doctor |
when doing brawl, deal strain instead, plus ranks in edicine, ignore soak |
|
anatomy lessons |
1 |
doctor |
spend destiny to add intellect to damage |
|
natural doctor |
1 |
doctor |
once per session, may reroll a medicine check |
|
master doctor |
1 |
doctor |
once per round take 2 strain to decrease difficulty of medicine check by one |
|
Full Throttle |
1 |
driver |
as an action, hard piloting check, to increase top speed by 1 for rounds equal to cunning |
|
dodge |
1 |
doctor |
when attacked, suffer strain up to ranks to upgrade attackcheck to equal |
|
Gearhead |
2 |
driver |
remove setback per rank half half cost to add mods. |
|
rapid reaction |
1 |
driver |
suffer strain up to ranks for equal succes in initiative |
|
all terrain driver |
1 |
driver |
do not suffer difficult terrain penalty with piloting planetary |
|
fine tuning |
2 |
driver |
when repairing system strain, +1 per rank |
|
skilled jockey |
2 |
driver |
remove setback per rank to piloting, space and planetary checks |
|
improved full throttle |
1 |
driver |
suffer 1 strain to do FullThrottle as a manuver and decrease to average check |
|
defensive driving |
1 |
driver |
increase defense of vehicle by 1 per rank |
|
supreme full throttle |
1 |
driver |
when performing Full Throttle, top speed increases by 2 instead of 1 |
|
full stop |
1 |
driver |
take Full stop manuver to reduce vehicle speed to zero |
|
tricky target |
1 |
driver |
treat piloted hehicle as 1 silhouette less when attacked |