Threshold | 14 |
Current | 0 |
Threshold | 12 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 2 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | X | 2 | ||
Streetwise (Cun) | X | 0 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Vibroknife |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 1 |
Damage+1 |
Critical2 |
|
LD-1 Target Rifle |
RangeExtreme |
SkillRanged: Heavy |
|
Accurate 2, Cumbersome 3, Pierce 3, Slow-Firing 1 |
Damage9 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Enduring | 1 | Character gains +1 soak value per rank of Enduring. | |
Grit | 1 | Each rank of Grit increases a character’s strain threshold by one. | |
Stalker | 2 | The character adds 1 boost dice per rank of Stalker to all Coordination and Stealth checks. | |
Lethal blows | 2 | The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents | |
Quick Strike | 1 | When performing a combat check during combat, the character adds 1 boost dice per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter. | |
Precise Aim | 1 | Once per round on the character’s turn, the character may perform a Precise Aim maneuver before attempting a combat check and suffer a number of strain. The number of strain cannot exceed their ranks in Precise Aim. They then decrease the target’s defense (ranged and melee) by one per strain suffered for that combat check. | |
Targeted Blow | 1 | On a successful attack during combat with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to their Agility to one hit of the successful attack. |