Edge of the Empire
| Threshold | 11 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 1 | ||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | X | 2 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 2 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 1 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 1 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Blaster pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun setting |
Damage6 |
Critical3 |
|
| Unarmed |
RangeEngaged |
SkillBrawl |
|
| Disorient 1, Knockdown, target wounds or strain |
Damage1 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Pack Instincts | 1 | FAD 60 | When performing the assist maneuver, grant 2 boost dice instead of 1. |
| Black Market Contacts | 1 | EOTE 132 | When purchasing black market goods, you may decrease an item's rarity by one per rank in black market contacts. For each level it's decreased, increase the price by 50% of the item's base cost. |
| Convincing Demeanor | 1 | EOTE 133 | Remove 1 setback per rank of convincing demeanor from deception and skullduggery checks. |
| Quick Draw | 1 | EOTE 141 | Once per turn, you may draw or holster an easily accessible weapon as an incidental. This also reduces the amount of time it takes to draw or stow a weapon that takes more than one manuever by one manuever. |