Integrated Jedi Utility Belt: (+1 Encumbrance Threshold and includes all of the following):
-Emergency Medpack
-Lightsaber Maintenance Kit
-A99 Aquata Breather
-3 Field Rations
-Water Filter
-Glow Rod
-Handheld Comlink
- Lightsaber
- Curved Hilt - adds automatic [a] to a successful lightsaber combat checks when engaged with a single opponent
- Christophsis Crystal
- Damage: 7 Crit: 3
- Breach 2, Sunder,
- Pommel Cap - Stun 2
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Chiss
1
Racial
Gain 1 rank in cool
Chiss
1
Racial
Remove (S) from checks imposed by poor lighting
Commanding Presence
2
General - Jedi
Remove [B] per rank Commanding Presence from all Leadership and Cool checks
Fall Back
1
General - Jedi
While engaged with an opponent. the character may suffer a number of Strain up to their Leadership to allow an equal number of allies engaged with the opponent to immediately disengage as an out of action incidental
Inspiring Kill
1
General - Jedi
The character may spend a Destiny point to make the Inspiring Kill maneuver after incapacitating or inflicting a critical injury. Roll Force no greater than Force Rating and spend L/D to heal 2 strain from each ally within Medium range.
Knowledge is Strength
1
General - Jedi
Once per session when making a check, the character may increase their Force rating by their ranks in Knowledge Warfare
Force Rating
1
General - Jedi
x1
Dedication
1
General - Jedi
Intellect
Parry
1
Soresu
If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry
Soresu Technique
1
Soresu
When making a check with the Lightsaber skill, the character may use Intellect instead of Brawn
Force Powers
Force Rating
3
Power
Battle Meditation
Description
Force user directs allies in battle, making them more effective as a coordinated unit. User may spend L/D to add one automatic [S] to all checks made by a number of engaged friendly targets up to his presence before the end of his next turn. If the user used any [D] to generate L/D to reduce each targets will power by 1 (to a minimum of 1) until the end of the encounter.
Upgrade
Effect
Magnitude
May spend L/D to affect a number of additional targets equal to Presence per rank of Magnitude Purchased