Eya by TheShyIon

Species
Human
Career
Seeker
Specializations
Executioner
System
Force and Destiny

4
Threshold 12
Current 2
Threshold 12
Current 6
Ranged 1
Melee 1

Characteristics

3
4
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Br) 1
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Slugthrower Rifle
Range
Medium
Skill
Ranged: Heavy
Cumbersome 2, Superior
Damage
8
Critical
5
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 2
Damage
+1
Critical
1

20
300
1995
9/9

Weapons & Armor

Slugthrower Rifle
Enc 5, 1/1 HP filled
Attachment: Superior customization


Vibroknife
Enc 1, 2/2 HP filled
Attachment: Mono-molecular edge
Attachment: Serrated edge


Armored Clothing
Soak 1 (3 against strain damage)
Defense 1
Enc 3 (0 when worn), 1/1 HP filled
Attachment: Energy dispersion system (+2 soak against strain damage)

Personal Gear

Scanner goggles

Utility belt, containing:
Vibroknife (as above)
Binders
Extra reload

Backpack, containing:
Holo-messenger

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Draw SS25 Once per round, draw or holster a weapon or accessible item as an incidental.
Lethal Blows SS25 Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on an opponent.
Precise Aim SS25 Once per round, may perform a Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number.
Deathblow SS25 After making a successful attack with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to her Willpower to one hit of the successful attack.
Marked for Death SS25 Take the Marked for Death maneuver, committing a Force die. Add two advantage to combat checks against target while the Force die remains committed, but cannot use this talent again until the original target is incapacitated or the session ends.
Force Rating SS25 Gain +1 Force Rating.
Dedication (Brawn) SS25 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Essential Kill SS25 When making a non-Gunnery combat check, the character may add Force dice no greater than Force Rating to the check. The character may spend one Force pip to add advantage, or three to add triumph (character's choice) to the result.

Force Powers

Force Rating
2
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. Spend one Force pip to gain success or advantage (user's choice) on the check.
Upgrade Effect
Control Enhance can be used with the Resilience skill.
Control Enhance can be used with the Brawl skill.

Background

Eyasha was born to a pair of Republic officers, and when the tests showed her as Force-sensitive they refused to give her to the Jedi Order. There were nasty rumors, even then, and her parents always were the sort to believe them.

When Eyasha was little, she was certain she'd join the Republic military like her parents did. She was still pretty young when the Clone Wars broke out. She was at a military academy by then, on a small space station. At the time, it was a great disappointment to her that she was too young to fight. She did meet a few clones, who'd been rotated off of active duty for one reason or another. They did a bit of teaching before being rotated back again, much to the disappointment of the students—it was interesting, being taught by people who were even younger than they were.

The station was attacked about a year later. Eyasha was already a fairly good shot, and ended up in a hastily-organized squad led by a sixteen-year-old Zabrak girl, defending the younger students. They managed to hold out for nearly half an hour, barracaded in one of the bunkrooms, before the battle droids noticed that the two-droid patrols on that route were being damaged. Thankfully, clone forces arrived at about the time droid reinforcements did, but not before a few of the impromptu squad were injured, including Eyasha. The ensuing rescue is one of the few clear memories Eya has of that time period—as well as being a bit too trigger-happy and nearly putting a blaster bolt through her rescuer's leg.

That, and the lecture afterward. ("You broke just about every rule this place has," said the head of the academy, "and should have called for help rather than trying to take on the battle droids yourself—but you kept calm under fire, with minimal casualties. You'll make good soldiers someday.")

Eyasha was far less eager to see more combat after that. She still has a burn scar on her shoulder—a glancing shot from a battle droid's blaster.

It wasn't much longer until the end of the Clone Wars and the rise of the Empire—and, soon after, the birth of the Inqusitorius. Her parents supported the new regime, and were "rewarded" by the option to have Eyasha trained as an Inquisitor, rather than the execution that would have ensued otherwise. Her test results were still on record, after all.

So Eyasha—still quite young—began her training. She remembers little of her early life, but even less of her training. Most of it blurs together, an endless series of training rooms and tests and punishments. The parts that remain clear are small snatches. Collapsing in the training room. A fight with another student, both with stolen knives. Watching the first death: a young boy to a training droid.

Then came the last test. Perhaps it was even supposed to be the last test, the one that would bind her to the Inquisitorius forever. But a family was brought in. Three Twi'lek prisoners: a man, a woman, and their young daughter. There was an officer supervising—a rodent-like man older than her father.

He ordered her to kill them, starting with the father. She held her knife to the man's throat—and then the little girl looked up and whispered, horrified, "Why are you doing this?"

Unknown to Eyasha, there was an argument later—was the conditioning imperfect, or had she just not yet been ready? But right at that moment, the question sparked a sudden flash of doubt. She considered things a moment, as detached as ever, and then lunged at the officer instead. Then, in what seemed like seconds, the officer was dead. That was about when doubt turned into pure instinctive terror. She turned and ran, forgetting the family completely. Found her way to the station's docking bay, somehow, and managed to steal a shuttle. She still doesn't know quite how she got away.

Goodbye to Eyasha, Inquisitor-in-training. And hello to Eya, escapee.

Motivation

Ambition: Self-discovery

Eya was trained to be a weapon of the Empire. Now away from the Inquisitorius, she has no idea who she is now, or who she wants to be—but she's determined to figure it out. Her life is her own, and she's going to keep looking until she decides what to do with it.

Morality

Justice/Cruelty: After the brutal training of the Inquisitorius, Eya feels a call to bring justice upon those who would perpetuate such things. Her sense of proportion is still very skewed, however, and her attempts to make things right often only further the cycle of revenge.

Morality: 29

Description

Eya is a young woman somewhere in her late teens—she could be anywhere from sixteen to nineteen, and she's not quite sure herself. Her skin is on the paler edge of bronze, scars scattered across it in a seemingly random pattern. Her eyes are a deep ocean blue, and wide enough that Eya always seems a bit worried. She's not quite bald, but her hair is short enough and light enough to barely be noticeable against her skin.

Her clothing tends to be cheap, nondescript, and utilitarian. The only exception is a shiny faux-gold costume necklace—she picked it up off the street and kept it on a whim.

Other Notes

Yes, she kept the knife. It was a very nice knife.

Return to Top