Heavy Clothing
Blast Vest - Armor gains +2 soak when wearer suffers damage from a slugthrower or other physical projectile.
Training Lightsaber
Double-Bladed Lightsaber
Cortosis Sword
Heavy Blaster Pistol
Personal Gear
Breath Mask
Glow Rod
Water Purifier
Entrenching Tool
Macrobinoculars
Military Field Manual
Ration Pack
Tool Kit
Military Pack
Stim Pack x3
Extra Reload x2
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Parry x2
FaD 100
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Toughened
FaD 100
Gain +2 wound threshold
Durable
FaD 100
May reduce any Critical Injury suffered by 10 per rank of Durable, to a minimum of 1.
Defensive Duelist
FaD 100
When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training.
Sum Djem
FaD 100
May spend Triumph or two Advantage with successful Lightsaber check to disarm opponent.
Second Wind
FaD 100
Once per encounter, may use Second Wind incidental to recover strain equal to ranks in Second Wind.
Force Powers
Force Rating
1
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend Light/Dark to gain Success or Advantage (user’s choice) on the check.
Upgrade
Effect
Control: Brawl
Enhance can be used with the Brawl skill.
Control: Leap
Take a Force Leap action: Make an Enhance power check. The user may spend dark/light to jump horizontally to any location in short range.
Control: Brawn
Ongoing effect: Commit Force Die The user increases his Brawn characteristic by 1 (to a maximum of 6).
Control: Resilience
Enhance can be used with the Resilience skill.
Control: Coordination
Enhance can be used with the Coordination skill.
Range
Spend dark/light to increase power’s range by a number of range bands equal to Range upgrades purchased.
Control: Vertical Leap
When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Control: Manuever Leap
The user can perform a Force Leap as a maneuver instead of an action
Background
On some worlds, resources are so scarce that everyone must constantly scramble to obtain the basic necessities of life. From early childhood, individuals are expected to contribute in a meaningful way to increase their family’s odds of survival. On worlds where resources are more readily available, there still exist subcultures where families live in desperation, constantly in search of their next meal.
Individuals who live in constant want may be able to accept this situation as the norm, readily learning to make do with the assets that are available and living this way for the rest of their lives. Alternatively, some become obsessed with material possessions, spending all of their time focused on obtaining more. Characters with either outlook often work carefully to plan and manage their resources. When someone isn’t sure where the next meal may be coming from, it helps encourage them to be cautious in their actions. Of course, some characters with this background may be exceptionally cavalier in their endeavors, secure in the knowledge that they have nothing to lose.
Characters who recognize their Force potential do not always readily acknowledge its spiritual associations. Some see their powers and talents as tools they can use to advance their lives or accomplish their goals. This may help them to be more successful in their career of choice, enabling them to transform the world in a way that fits with their personal philosophies.
Many deny the fundamental goodness or evil of the Force, insisting that consequences for success and failure are far more important than any spiritual elements. Such characters are no more or less likely to make choices or perform actions that could be classified as “good” than those that could be classified as “evil.” Flowever, in their minds, their preference for a certain moral choice is independent of the powers they wield. This can prove problematic if, for example, a character believes his righteous anger is a reasonable motivator for his actions. Such a character may constantly flirt with the dark side of the Force and never realize it.
Learning or denying Force philosophies and histories invariably plays into the stories of characters from this background. Eventually, the character likely learns of the truth of the Force. Whether he embraces this knowledge or denies it and continues on his chosen path can prove to be a very interesting opportunity for character development.
Motivation
Some individuals cannot stand idly by while watching the evils the Empire inflicts on the galaxy. The character knows he’s been given a gift that few others have. To squander it while innocents suffer would be the height of irresponsibility.
Morality
Description
Duty - Combat Victory - The Player Character is driven to show that the Alliance can hold its own against Imperial forces in any troop vs. troop engagement. He wants to engage the Empire's military—their best, whenever possible—and provide more victories for the Alliance to tout to the galaxy as proof it can ultimately win the war. This means daring raids, excellent tactics, and acquiring the best firepower possible.