- Hamstrung (2)
- Blinded (3) - cannot see. +2 difficulty to all checks. +3 difficulty to Perception and Vigilance.
Talents
Name
Rank
Book & Page
Description
Wokkiee Rage
Edge of Empire, 52
When wounded, add +1 Damage to Brawl/Melee attacks; when critically injured, add +2 to Brawl/Melee attacks.
Parry
2
Force and Destiny, 100
When hit by a melee attack, suffer 3 strain to reduce damage by 2 + rank.
Durable
1
Force and Destiny, 100
May reduce any Critical Injury suffered by 10 per rank, to a minimum of 1.
Defensive Training
1
Force and Destiny, 100
When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to rank (add Setback Dice to melee defence).
Second Wind
2
Force and Destiny, 100
Once per encounter, recover strain equal to rank.
Toughened
1
Force and Destiny, 100
Gain +2 to Wound Threshold.
Multiple Opponents
1
Force and Destiny, 100
Add Boost Dice to Lightsaber, Brawl, and Melee checks when engaged with multiple opponents.
Force Powers
Force Rating
1
Power
Heal/Harm
Description
Heal: spend Force Points to heal a number of wounds equal to Intellect from an engaged living creature (including self).
Harm: spend Force Points to inflict a number of wounds equal to Intellect (ignoring Soak) on an engaged living target (user gains 1 Conflict).
Upgrade
Effect
Control (1)
Heal: if no Dark Side Force points are generated, target heals strain equal to wounds healed.
Harm: if any Dark Side points were used, user heals strain equal to wounds inflicted.
Magnitude (1)
Spend two Force Points to affect 1 additional target within ranger per rank.
Range (1)
Spend one Force Point to increase this power's range by a number of range bands equal to rank.
Power
Misdirect
Description
Create illusions to fool those around you.
Spend Force Points to make a target at short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until beginning of the user's next turn, the target cannot see or sense the hidden person or object.
Upgrade
Effect
Strength (1)
Spend two Force Points to increase the silhouette of the object obscured or illusion created by 1 per rank.
Magnitude (1)
Spend one Force Point to affect additional targets equal to Presence per rank.
Control (2)
May alter the perceived appearance of the chose person or object instead of hiding it.
May use this power to force the target to perceive a single illusory person or object.
Range (1)
Spend one Force Point to increase power's range by a number of range bands equal to rank.
Duration (1)
Commit two Force Dice to sustain this power while the beguiled target remains in range.
Power
Seek
Description
Allow the will of the Force to lead the way to something lost or forgotten.
Spend two Force Points to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.
Spend one Force Point and succeed at an average Vigilance check to see through illusions.
Upgrade
Effect
Power
Mask Technique
Description
Using this technique, a Sith alchemist could reshape an individual's appearance, altering the subject at the Molecular level.
Gain one Conflict for each Dark Side point used.
Upgrade
Effect
Disguise Features
Spend one Dark Side point to disguise features (hair colour, scars, etc.)
Conceal Species
Spend five Dark Side points to conceal species.
Change Features
Spend three Dark Side points to change features (age, height, etc.)
Background
Motivation
Cause - Justice
(In a galaxy full of wrongdoing, justice must be done. Otto seeks to bring justice to those who deserve it, while helping victims of injustice to right the wrongs done to them.)
Morality
Morality rating: 61
Emotional Strength: Justice
(Otto strives for just and deliberate actions in his life, and in his interactions with others. He attempts to make the objectively right choice every time, knowing that justice is more likely to guarantee positive outcomes than sympathy or other emotional displays.)
Emotional Weakness: Fear
(The line between caution and fear is a thin one. Sometimes Otto spends too much time concerned about the potential problems of a situation to act in that situation at all. At other times, his caution causes him to flee when danger presents itself, though bolder action might reap real rewards.)