Weapons & Armor
Curved Lightsaber (Blue) - 1 enc - The basic lightsaber is, in essence, the baseline to which all other lightsabers and their variants are compared. It consists of a basic hilt constructed from whatever material was available to the builder, typically metal or composites. Simple weapons, though still exceedingly elegant, all lightsabers are equipped with some form of kyber crystal. Kyber crystals are actually a broad family of different types of crystals. Though these can vary in shape and coloration, and even certain properties, kyber crystals share certain unique attributes. These attributes allow kyber crystals to be used within lightsabers, enabling them to focus the lightsabers’ power into their signature energy blades. Prior to the rise of the Empire, nearly every lightsaber constructed by the Jedi Order during the Clone Wars contained a crystal gathered by a Padawan on the planet Hum as part of the journey to become a Jedi Knight. These Hum specimens are some of the best examples of kyber crystals.
Curved Shoto (Green) - 1 enc -Essentially miniaturized lightsabers, shotos are one of the more common lightsaber variants. A lightsaber created for duelists, the shoto was initially designed as an offhand weapon for individuals who practiced the two-handed Jar’Kai school of lightsaber combat. As they grew in popularity, shotos were adopted as a primary weapon by Jedi and Sith whose small statures made the use of a standard-sized lightsaber difficult or impossible. Some, especially students of the Ataru school, forsook standard-sized lightsabers altogether, instead wielding two shotos. This allowed these individuals to make good use of the acrobatic forms inherent in Ataru to deliver quicker and more accurate blows than an individual wielding a single full-sized lightsaber or even a lightsaber/shoto combination. Perhaps the most famous shoto user was the Jedi Master Yoda, who carried a green-bladed shoto which he used to shocking effect.
(Curved - The curved hilt is preferred by duelists and practitioners of the lightsaber combat form Makashi. This modification allows for both better control and better flexibility when handling the lightsaber, and for more force behind overhand strikes. Adds automatic Advantage to successful Lightsaber combat checks when engaged with a single opponent.)
Brass Knuckles x2 - 1 enc each - Little more than a set of thick metal rings worn on the fingers and welded to a horizontal bar held in the fist, brass knuckles are the smallest, simplest, and easiest- to-conceal type of Brawl weapon available. Among the more civilized places of the galaxy, brass knuckles are looked down upon as the weapons of petty criminals, bounty hunters, and other undesirables.
Truncheon - 2 enc - Made from a number of organic and inorganic materials such as metal, wood, and bone, truncheons are simple blunt weapons used by law enforcement agencies across the galaxy. These ostensibly non-lethal weapons are common in more enlightened areas where outright killing a criminal suspect is frowned upon.
Armored Robes - 5 enc - Often worn by Jedi engaging in dangerous activity during the Clone Wars, armored robes grant exceptional protection. Armored robes are distinct and unmistakable, however, making them uncommon in Imperial space. Durable, hard-wearing robes are draped over a variant on the standard Jedi tunic and pants. Attached to the tunic and pants are sets of plasteel plates that provide similar protection to heavy battle armor. Of course, such gear is highly illegal on any Imperial world.
Personal Gear
Comlink (hand held) - Comlinks are the most common communication devices in the galaxy. Small, convenient, and easy to use, they come in a variety of designs ranging from complex handheld devices that can transmit audio, video, and data to simple headset comlinks used to talk to nearby companions.
Most are simple two-way devices that can transmit and receive to a single mated unit at relatively long ranges over land and even into low orbit, but there are models that can transmit to multiple users at once or network whole groups together on the same frequency. Larger, longer-range models are carried in a satchel or backpack and can reach across entire planets. Most comlinks, especially those made specifically for military or law enforcement use, can be encrypted for secure lines of communications. While they are largely foolproof, comlinks can be disrupted by certain terrain features, atmospheric disturbances, and deliberate signal jamming.
Stimpacks (x3) - Stimpacks are small, single-use autoinjector systems containing a powerful cocktail of bacta, painkillers, anti-inflammatories, antibiotics, and other medications designed for quick healing in the field. Stimpacks are produced by most pharmaceutical corporations, especially Chiewab and Athakam.
It takes a maneuver for a character to inject a stim- pack into himself or another. Stimpacks are one-use items, and they automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one fewer wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already too oversaturated with the medicine for it to have any effect. It takes a day for the character’s body to process the stimpacks and to be able to use them at full effectiveness. See page 227 for more information.
Utility Belt (x3) - Utility belts let travelers keep valuable tools and items close at hand. Contents and configurations vary by user, and many include integral holsters or gun belts.
Utility belts increase a character’s encumbrance threshold by 1.
Backpack - Most backpacks are simple textile constructs with a number of compartments and external pouches good for just about anything. More advanced models, such as those built for back-country adventuring or other strenuous outdoor activities, are reinforced and often have lightweight internal supports that allow for the easy carrying of heavy loads.
Backpacks increase the character’s encumbrance threshold by 4.
Fusion Lantern - Fusion lanterns are a combination power source, light, and area heater. Extremely durable and with a reputation for reliability, fusion lanterns can, with the right connecting cables, power all manner of electronics.
Climb Gear - Climbing gear comprises tools used to scale steep or sheer surfaces. Whether for a stony cliff or office tower, climbing gear is essential for those who need to access otherwise unreachable places. Most sets of climbing gear include a few coils of synthrope or liquid cable, a hook or adhesive attachment, and a number of pitons, picks, hammers, and other tools used to secure lines.
Breathmask - Designed to allow sentient beings to breathe in dangerous atmospheres, respirators and breath masks are common pieces of survival gear. At their most basic, respirators are small plugs worn in the nose that filter atmospheric contaminants. More sophisticated versions feature partial or full face masks with on-board atmospheric gases and adjustments for pressure and gas mix. Some are even designed to be used underwater, employing a synthetic gill technology to allow air- breathing sentients to breathe water or to carry their required atmospheric gases with them into the deeps.
Ration Pack (x4) - Ration packs are typically bland, flavorless affairs that contain an entire meal packed with necessary nutrients and vitamins in a small, easily portable bag or box. They contain everything needed to heat and eat, with a chemical heater, an entree, sides, and often a dessert. Also included are disposable eating utensils and small single-serving packets of spices and condiments. Each ration pack is good for one meal. Ration packs are produced in a dizzying array of styles suited to the metabolisms of most species in the galaxy.
Datapad - A powerful combination of communications device, holo-messenger, handheld computer, and personal database, datapads are designed to combine a number of common consumer electronics in one small, easy-to-use package. Most have touch screens, but some more advanced models use holographic imaging devices to project their data, and all can be connected to the galactic HoloNet. All datapads can be encrypted, and many have emergency data destructs that wipe their memory if they are lost or stolen.