Silun Tell by Mikeyfett7

Species
Sullustan
Career
Seeker
Specializations
Ataru Striker, Starfighter Ace
System
Force and Destiny

4
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Characteristics

2
4
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) X 1
Lightsaber (Ag) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Accurate 1, Breach 1, Sunder
Damage
5
Critical
2
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

5
355
450
6/12

Weapons & Armor

E
0 Lightsaber, Shoto hilt, Illum crystal, reduced encumbrance (3 adv), silver blade (1adv)
2 Armored Robes
1 Blaster Pistol

Personal Gear

E
-1 Jedi Utility Belt
0 Stim Pack
0 Comlink
2 Jedi Multi-Tool
1 Aquata Breather
0 Food Capsules (3 days)
-4 Backpack
1 Spare Backpack
0 Heavy Clothes

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Skilled Jockey 2 F&D 152 The character removes ■ per rank of Skilled Jockey from his Piloting (Planetary) and Piloting (Space) checks.
Jump Up 1 F&D 146 Once per round on the character's turn, the character may stand up from prone or a seated position as an incidental.
Ataru Technique 1 F&D 139 When making a Lightsaber skill check, the character may use Agility instead of Brawn.
Confidence 1 F&D 141 The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one per rank of Confidence. If he decreases the difficulty to zero, he does not have to make a Discipline check.
Rapid Reaction 1 F&D 150 The character may suffer a number of strain to add an equal number of [success] to any Vigilance or Cool checks to determine Initiative order. The number may not exceed his ranks in Rapid Reaction.
Touch of Fate 1 F&D 153 Once per game session, the character may add □ □ to any one skill check.
Intuitive Strike 1 F&D 145 When making a combat check with a vehicle weapon, the character may add [Force die] no greater than Force rating to the check. The character may spend [2 force points] to add [success] or [advantage] (character’s choice) to the result.
Parry 1 F&D 149 When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Force Rating 1 F&D 143 Each rank permanently increases the character’s Force rating by 1.
Grit 1 F&D 144 Each rank of Grit increases a character’s strain threshold by 1.

Force Powers

Force Rating
2
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend [force point] to gain [success] or [advantage] (user’s choice) on the check.
Upgrade Effect
Control Take a Force Leap action: Make an Enhance power check. The user may
spend [force point] to jump horizontally to any location in short range.
Control Enhance can be used with the Piloting (Space) skill.
Control Enhance can be used with the Piloting (Planetary) skill.
Control Enhance can be used with the Coordination skill.

Background

Silun Tell was but a small child when brought into the Jedi order as a youngling. The small Sullustan grew up learning the ways of the Jedi, and did well in his studies, particularly while learning to become a practitioner of Form IV lightsaber combat and how to fly a Jedi Starfighter. However, he has always been always a wanderer at heart, and as soon as he was allowed to he began setting off on missions that take him across the length and breadth of known space. He usually sets off with the approval of his master, Dellar Garsa, but not always. He has no lack of respect for his master or the council, but the pull to the outer reaches of known space often drowns the voice calling him back to Corruscant.

Motivation

Ambition- Discovery: Seeking out and discovering new worlds, information, or the wondrous secrets hidden among the galaxy's countless stars drives this character's actions. More than anything, he wants to find and experience things nobody else has.

Morality

Morality: 53
Emotional Strength- Curiosity: The character is driven to learn new things, to seek out and discover new information, and to expand his knowledge and understanding of those things that interest him.

Emotional Strength- Enthusiasm: The character is always ready to try something new, and he approaches all of his tasks, even mundane ones, with excitement. He’s not one to overthink a situation, lest he miss a great new opportunity.

Emotional Weakness- Obsession: Sometimes, interest in something can turn to obsession if not tempered with reason. The character can slip into an obsessive state about his need to discover information, accomplish a goal, or even defeat a rival, and he may ignore all else until success is his.

Emotional Weakness- Recklessness: Of course, a little thought can go a long way towards saving someone from a major mistake, which this character may find out to his sorrow on more than one occasion. Reckless behavior can leave him in dangerous situations or at the mercy of more calculating individuals.

Description

Silun Tell is a Sullustan, with all the physical characteristics typical to that species, including the usual dewflaps and black eyes. He stands at a short 1.2 meters, although he makes up for this in his quick and energetic approach to obstacles and problems. He always wears a large set of goggles that serve a multitude of purposes for him, although he will drop them down around his neck when indoors or in darkened environments.

Other Notes

Dellar Garsa is Silun's master. He is a tall Duros that tries to encourage Silun's explorative and eager nature, while also trying to teach him the patience and calm that is so central to a Jedi's lifestyle and connection to the force.

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