K-XX3 by OldBirds

Species
Droid
Career
Technician
Specializations
Slicer + Mechanic
System
Edge of the Empire

7
Threshold 18
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

4
2
4
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Fist
Range
Engaged
Skill
Brawl
Disorient (3)
Damage
5
Critical
4
Flame Projector
Range
Short
Skill
Ranged: Heavy
Burn 3, Blast 8
Damage
8
Critical
2

50
515
3325
0

Weapons & Armor

Armored Clothing (1,000 Credits) (Robot edition armor)

Brass Knuckles (25 Credits / Hand - 50 Credits Total)

Disorient (Active) (3): A weapon with Disorient can daze an opponent. When Disorient is triggered, the target is disoriented for a number of rounds equal to the weapon's Disorient rating. A disoriented target adds one setback dice (black) to all skill checks he performs.

Flame Projector (1000 Credits)

Burn (Active) (3): Weapons with Burn inflict damage over time. If the attack is successful, the target continues to suffer the weapon's base damage for a number of rounds equal to the weapon's Burn rating. Damage is applied at the start of each of the target's actions. A victim might be able to stop the damage by rolling around on the ground and making an agility check as an action.

Blast (Active) (8): The weapon has a large spread. If the attack is successful and Blast activates, each character (friend or foe) Engaged with the original target suffers damage equal to the weapon's Blast rating (plus an additional damage per success symbol as usual).

Poison Reservoir - on Fist (550 Credits - purchased and installed at the Ugnaught space station) Allows the user to store in the weapon one dose of neurotoxin, anesthetic, or neuroparalytic or any other poison the CM deems suit-
able. Until the end of his next turn, whenever the wielder successfully attacks a target with fist (whether or not he deals damage), the target also suffers the effects of being exposed to the poison.

Synthetic Standard Neurotoxin (4 Doses):
This is a general poison that affects the biochemical reactions of most creatures. The poison can be introduced via injection. Resisting a singe dose has an AVERAGE (2 purple) difficulty, while 2+ doses have a HARD (3 purple) difficulty. This is the difficulty of the resilience check. The poison inflicts 5 wounds if the target fails the check. Each THREAT generated inflicts one strain on the target. A DESPAIR can be spent to make the targets test against the poison last into the next round.

Synthetic Standard Neuroparalytic (2 Doses):
This poison paralyzes the target, but leaves the higher cognitive functions intact (and do not kill the target). The poison can be introduced by injection. Any sized does has a HARD (3 purple) difficulty. The poison immobilizes the target for 3 rounds, if the target fails the check. In addition, each THREAT generated inflicts one strain on the target, and a DESPAIR can make the target test against the poison during the next round - as the poison remains in the system.

Personal Gear

Comlink - Long Range (200 Credits)
Allows for audio messaging between two parties though advanced models and transmit to multiple users or network groups together. Long Range model can reach across a plant to to ships high in orbit (or elsewhere in the came star system). Most operate on standard frequencies, but can be adjusted to elude detection.

Scanner Goggles (150 Credits) (a/k/a Nightvision)
Scanner goggles allow the user to see normally in dark conditions.

Electrobinoculars (250 Credits) (Seeing faraway)
Allow for high levels of magnification in zoom and panoramic views. The offer vision in very high or very low levels of light, thermal imaging, When using electrobinoculars, characters may remove up to one setback dice (black) imposed due to long range or poor light.


Slicer Gear (500 Credits)
Highly customized computer systems filled with decryption software, codebreakers, and data probes. Other items: false credit chips for accessing the accounts of others or modifying monetary levels.

Electronic Lock Breaker (1000 Credits)
Automatic anti-security slicing systems that can hack through most standard electronic locks. There are also more advanced models.

Comm Jammer (400 Credits)
Can blanket standard comlink frequencies over a quarter-kilometer radius. It can also focus on a single target (such as a building) from up to three kilometers away. Cutting though the comm jammer requires a Computers check. The closer the more powerful the jammer.

Emergency Repair Patch (4) (25 Credits per unit, 100 Total Credits)
One-use items. Can patch up a droid. It take a maneuver to use a patch. Automatically heals 3 wounds on a droid. A droid can use a patch 5x per day.


Surveillance Taggers (2) (175 Credits per unit, 350 Credits)
Small beacons that can be placed on a target via dart or other means. Once in place, they relay location, direction, and rate of movement.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Codebreaker 2 EOTE 91, 133 (Slicer, Passive, Ranked) Remove setback dice (black) from any attempt to break codes or decrypt communications equal to his ranks in codebreaker. The character decreases the difficulty of Computers or Intellect checks made to break codes or decrypt communications by one. This does not increase with additional ranks of Codebreaker.
Grit 1 EOTE 91, 136 (Slicer, Passive, Ranked) Each rank of Grit increases a character's strain threshold by one.
Bypass Security 1 EOTE 91, 133 (Slicer, Passive, Ranked) Remove setback dice (black) equal to the character's ranks in Bypass Security from Skullduggery or Computers skills checks made to disable a security device or open a locked door.
Defensive Slicing (Improved) 2 EOTE 91, 133 (Slicer, Passive, Not Ranked) When attempting to defend a computer system against intrusion, the character upgrades the difficulty of an opponent's dice pool a number of times equal to his rank of defensive slicing. This replaces the usual benefits from Defensive Slicing.
Toughened 2 EOTE 89, 145 (Mechanic, Passive, Ranked) Gain +2 wound threshold per rank.
Solid Repairs 1 EOTE 89, 143 (Mechanic, Passive, Ranked) The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle
Enduring 1 EOTE 89, 135 (Mechanic, Passive, Ranked) Gain +1 soak value per rank in enduring.
Natural Programmer (ACTIVE) 1 EOTE 91, 139 (Slicer, Active, Not Ranked) Once per game session, the character may reroll any one Computer or Astrogation check.
Defensive Slicing 2 EOTE 91, 133 REPLACED by Defensive Slicing (Improved) (Slicer, Passive, Ranked) When attempting to defend a computer system against intrusion (or when an opponent attempts to slice a computer owned or programmed by the character), the character adds setback dice (black) equal to his rank of Defensive Slicing to his opponent's checks.
Resolve 1 EOTE 91, 142 (Slicer, Passive, Ranked) When a character involuntary suffers strain, he suffers one less strain per rank of Resolve to a minimum of one. This does not apply to voluntary strain loss.
Dedication 2 EOTE 89, 91, 134 (Slicer + Mechanic, Passive, Ranked) Each Rank permanently increases one single characteristic of the player's choice by one point. This cannot bring the characteristic above six.
Bad Motivator (ACTIVE) 1 EOTE 89, 132 (Mechanic, Active, Not Ranked) Once per game session, the character may take a Bad Motivator action to make a HARD Mechanics check. If successful, one device (subject to the GMs approval) spontaneously fails due to the character's involvement, or because it was about to fail anyway and the character noticed it (this is the character's decision).
Fine Tuning 1 EOTE 89, 135 (Mechanic, Passive, Ranked) Whenever a character reduces the amount of strain a starship or vehicle suffers, he reduces one addition strain per rank of fine Tuning.

Background

Wrong place, wrong time. Was stollen in transit. Designed to serve the Galactic Empire as an underworld slicer, K-XX3 is now unmoored. Originally, part of the KX series.

Motivation

Obligations

Description

Part of the KX series of druids. The K-XX druids were a slicer model. Designed to be a codebreaker and defend computer systems. The droid is humanoid in appearance.

Paint job at the Ugnaught space station. He is now pearl black with a series of constellations added to his paint job. The Imperial insignias have been replaced with an insignia of an astromech droid silhouette that is filled in with binary.

Other Notes

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