Ruckus by JelloMello

Species
Gank
Career
Bounty Hunter
Specializations
Survivalist
System
Edge of the Empire

6
Threshold 19
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
4
2
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 3
Streetwise (Cun) X 2
Survival (Cun) X 2
Vigilance (Will) X 2
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 2

Attacks

Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3
Damage
Brawn + 1
Critical
4
HBT-4 Heavy Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 3, Pierce 1, Stun setting
Damage
10
Critical
3

1
570
2600

Weapons & Armor

-HBT-4 Heavy Rifle
-Laminate Armor [Soak -2, HP-3]
-Wrist attached whip-cord
-Brass Knuckles
-(X)Blast Vest [Soak -1, Encum -3, HP -1]

Personal Gear

-1 stimpacks
-Rakghoul serum
-Flares
-Parachute

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Stalker 2 Add a Bonus Die (Blue Dice) per rank of Stalker to all stealth and coordination checks
Swift 1 Do not suffer usual penalties for moving through difficult terrain
Hunter 2 Add a Bonus Die (Blue Die) per rank of Hunter to checks when interacting with beasts or animals (including combat) Add +10 to Critical Injury results against beasts or animals per rank of Hunter
Soft Spot 1 After making a successful attack, may spend a Destiny Point to add damage equal to cunning to one hit
Laminate Armor 1 -Remove up to 2 black dice from Perception checks due to smoke, darkness, or other visual blockage -grans benefits of macrobinoculors. add 1 blue dice to any perception check made at long or longer range
Natural Outdoorsman 1 Once per session, may re-roll any one Resilience or Survival check.
Expert Tracker 1 Remove (Black Die) per rank from checks to find tracks or track targets. Decrease time to track a target by half.
Outdoorsman 1 Remove (Black Die) per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half.
Always Get My Mark 1 Once per game session pick a known minion NPC on the same planet. Spend 2 destiny points and make a 3 purple Streetwise check. On success, track the NPC and start an encounter
Unmatched Devastation 1 Once per game session as an incidental, after performing a combat check, the character may spend two Destiny Points to perform 2 additional combat checks against the legal targets with the difficulty increased by 1 for each successful combat check the character has performed this turn. This combat check must be made using a non-starship/vehicle weapon that the character has not already used this turn.

Background

For as long as Ruckus can remember he lived in Teemo the Hutt's palace in Mo'shuuta Tattooine. His father was endebted to Teemo, and upon his death the dept fell to him. He started out with hunting for exotic beasts for Teemo's pits in the fringe worlds and once he grew up was promoted to bounty hunting, always alone. Not out of some sense of ego or lack of trust of a group, but because most other bounty hunters hear this overly chatty Gank and are deeply annoyed with him. Aside from a few mistakes that cost him a few limbs in the pit, he was a skilled hunter for Teemo. Until he couldn't bring himself to kill a target Teemo wanted dead and finds himself desperately needing to get off of Tattooine...

Motivation

Deep love for his friends and pack, he will protect them at all costs.

Obligations

Description

Height: 5'0"

Other Notes

Cybernetics:
Cybernetic Respirator-1 rank of Blooded talent, plus benefits of breath mask and respirator (2000 credits)
Prosthetic Replacement(s)- simple mechanical replacement identical in function to original limb (2000 credits)
-Left Arm

Current Injuries:

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