Agility 3 - 30xp
Agility 4 - 40xp
Intellect 3 - 30xp
100xp
Astrogation - 5xp
Perception - 5xp
Piloting: Planetary - 5xp
Piloting: Space - 5xp
Piloting: Space r2 - 10xp
Ranged: Light - 5xp
Knowledge: Outer Rim (Int) - 10xp
Ranged: Light r2 - 10xp
Cool r3 - 15xp
Stealth R1 - 10xp
70xp
Full Throttle - 5xp
Grit - 10xp
Skilled Jockey - 10xp
Tricky Target - 15xp
Improved Full Throttle - 15xp
Defensive Driving - 20xp
Gearhead - 5xp
Toughened - 15xp
Gearhead - 20xp
Dedication - 25xp
Master Driver - 25xp
80xp
Pilot (Planetary) r2 - 10xp
All-Terrain Driver - 5xp
Toughened - 15xp
30xp - sesh 1
Gearhead - Halve cost of mods
Merr-Sonn Model 53 "Quicktrigger" Blaster Pistol x2 - 900c
- Blaster Actuating Module x2 - 2x damage +1, 2x pierce+1 - 1000c, 400c
- Paired Weapons x2 - 600c
- Custom Grip x2 - Accurate 1 - 1000c, 100c
4000c
A/KT Wing Commander Armored Flight Suit - 1500c
- Reduce strain to the pilot due to a critical hit to the vehicle by 1. Reduce damage due to fire and the burn quality by 1.
- Industrial Automaton "Accu-Strike" Integrated Targeting Computer (boost to ranged attacks at long or extreme) - Innate Natural Marksman talent (Once per game session, the character may reroll any one Ranged (Light) or Ranged (Heavy) check.) - 3000c, 50c
4550c
Cybernetic Respirator - 2000c (Free gank racial)
Q-22 Retinal Tracker - 2500c (Free gank racial)
Backpack - 50c
Stimpacks 5 - 125c
3-MAL Secure Comlink - 250c
Gank Comm Implant - 250c
675c
Blooded - Add a Bonus Die (Blue Die) per rank of Blooded to all check to resist or recover from the effects of poisons, venoms, and other toxins. Reduce the duration of any related ongoing effects or damage from toxins, venoms, or poisons by one round per rank of Blooded to a minimum of one.