Deithor Thabs by Clarkio

Species
Ithorian
Career
Jedi
Specializations
Padawan/Niman Disciple
System
Force and Destiny

4
Threshold 13
Current 0
Threshold 16
Current 0
Ranged 0
Melee 1

Placeholder Image

Characteristics

2
1
2
2
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) X 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Sunder, Breach 1
Damage
6
Critical
2

270
0
7/4

Weapons & Armor

Padded armor +2 soak.
2 Frag Grenades

Personal Gear

Comlink: (Handheld)
Macrobinoculars

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Draw 1 Padawan Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Well-Rounded 1 Padawan Select two Skills to make into Career Skills.
Sense Danger 1 Padawan Once per game session, the character may remove two Setback Dice from any one skill check.
Force rating +1 1 Padawan Increases Force Rating by 1,
Nobody's Fool 1 Niman Disciple The difficulty of any Charm, Coercion or Deception checks attempted against the character is upgraded once for each rank of Nobody’s Fool.
Niman Techique 1 Niman Disciple May use Willpower instead of Brawn on Lightsaber checks.
Defensive Training 1 Niman Disciple When wielding a Lightsaber, Melee, or Brawl Weapon, the weapon gains defensive 1. Already included in Defense value.
Reflect 1 Niman Disciple When hit by a ranged attack and holding a Lightsaber, suffer 3 strain to reduce damage by 3.
Parry 3 Niman Disciple/Padawan When wielding a Lightsaber or Melee weapon, suffer 3 strain to reduce damage by 5.
Toughened 1 Padawan +2 to Wound Threshold.

Force Powers

Force Rating
3
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (Dark/Light use): When guiding and shaping thoughts, only Dark may be used to generate negative emotions such as rage, fear, and hatred. Only Light may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either Dark or Light.
Upgrade Effect
Control The Force user may make an opposed Discipline vs Discipline combined with an Influence Power Check. If the user spends Force and succeeds on the check, he can force the target
to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend F to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Range Spend Force to increase power’s range by a number of range bands equal to Range upgrades purchased.
Strength Spend Force to increase silhouette able to be targeted equal to Strength upgrades purchased.
Magnitude Spend Force to increase targets affected equal to Magnitude upgrades purchased.
Control The Force user can hurl objects to damage targets, by making a Discipline ranged combat check combined with a Move Power check, dealing damage equal to 10 times silhouette.
Power
Foresight
Description
The Force user expands normal visual senses through a connection to the Force.
The user may spend to ignore the effects of darkness or blindness and see normally at up to medium range for the remainder of the round (or one minute).
This allows the user to view everything most sentients could normally be able to see on a w
Upgrade Effect
Power
Sense
Description
The Force User can sense the Force interacting with the world around him.
The user may spend Force to sense all living things within short range (including sentient and non-sentient beings).
The user may spend Force to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect

Background

Deithor was a rather gifted student at the Jedi academy, and one of the most powerful with the Force. (Encouraged that background is expanded on by Player)

Motivation

Morality

Morailty: 54. Conflict: 0

Duty: Recruitment 5. Every day, more systems fall to the Separatists, willingly or not. Only by working together with the remaining systems or onboarding new systems can the Republic defeat the Separatists.
This Player Character understands the risks of recruitment, as well as the needs, and is constantly on the lookout for allies who are both talented and trustworthy.

Obligation: Oath 5. Deithor attempts to follow the Jedi code, as any Jedi does. This is directly tied to his Morality.

Description

Other Notes

thorian Bellow: An ithorian may use their 4 throats and 2 mouths for 3 strain to use them as a weapon with the following profile;


Skill: Resilience
Damage: 6
Crit: 4
Range: Short
Blast 3, Concussive 1, Slow-Firing 2, Stun Damage

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