Weapons & Armor
Flare Jacket: Once per encounter, can trigger the charges as a maneuver. Everyone in short range (except the wearer) must make a Hard (3 difficulty) Vigilance check. Failure leads to being staggered for 1 round, plus 1 per 3 disadvantages.
2x Goseia HIC "Mercy" Grenade: (1 encum each) Characters hit by this grenade must make a Hard (3 difficulty) Resilience check. Failure results in an incomplete or inaccurate memory of events that transpired during the encounter. Suffers disorientation for 1 round per disadvantage result.
Personal Gear
đź“·: (1 encum) blue die to perception checks from short to long range (500 credits)
Communications Media Manipulator: (4 Encum) Media producers will generally rely on a whole studio to review and edit media for distribution. When on the move however, one needs a smaller and portable solution. This allows for anything between printing posters and enhancing holoprojections.
Concealed Recorder: (0 Encum) Add 2 setback dice to Perception checks to find the recorder.
Holo-Megacaster: (1 encum) Add 1 boost dice to Presence-based checks to address a crowd, may be seen and heard up to extreme range.
4x Holo-Messenger: This is a small hightech piece of equipment which takes the comlink to a new level. It allows a holographic display to be sent along with the message, and may send a pre-recorded or continuous transmission. They have the range of a long range comlink.
Earbud Comlink: Usable at long range. Noticing the earbud comlink requires a Hard (3 difficulty) Perception check.
Arakyd Industries Recon Remote: Silhouette 0 equipment that can travel at 20km per hour. Can run for 24 hours before recharge. Transmits visual data (with night vision) up to 20km away.
Datapad: (1 encum) This is a form of handheld device incorporating a variety of functions, such as holo-messenger, computer, database and so on.
Backpack: +4 to encumbrance threshold.