Hunter's Instincts |
1 |
|
May make a Survival check for initiative instead of Vigilance or Cool |
one with nature |
1 |
|
When in the wilderness, the character may make a Simple Survival check (instead of Discipline or Cool) to recover strain at the end of an encounter. One With Nature |
animal bond |
1 |
|
when the bond is created, rounded down (this means a character with Force rating 1 could only bond with a silhouette 0 animal). The bond persists as long as the character chooses it to, although |
menace |
1 |
|
Once per round on the character's turn, the character may spend a maneuver to allow any suitably threatening creature linked through the Animal Bond talent and of Silhouette 2 or greater to perform the Menace maneuver when the creature is at short range with an enemy. The enemy gains a setback on [their] next Combat check against the character in the encounter. Enemy character who are immune to the effects of fear are also immune to this ability. The GM also has final determination as to if a creature can threaten an enemy, based on relative sizes and natures |
Survival of the Fittest |
1 |
|
Once per session, when making a single check the character may treat [their] Force rating as being equal to [their] ranks in Survival. |
grit |
1 |
|
Each rank of Grit increases a character's strain threshold by one |
forager |
1 |
|
The character removes up to two setback dice from [their] skill checks to find food, water, or shelter. Survival checks to forage take half the time. |