Specializations
Doctor, Force Sensitive Emergent
System

Edge of the Empire
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
|
0 |
|
|
| Charm (Pr) |
X |
0 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
X |
1 |
|
|
| Coordination (Ag) |
|
0 |
|
|
| Deception (Cun) |
X |
4 |
|
|
| Discipline (Will) |
|
0 |
|
|
| Leadership (Pr) |
X |
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
X |
5 |
|
|
| Negotiation (Pr) |
X |
1 |
|
|
| Perception (Cun) |
|
1 |
|
|
| Piloting: Planetary (Ag) |
|
0 |
|
|
| Piloting: Space (Ag) |
|
0 |
|
|
| Resilience (Br) |
X |
1 |
|
|
| Skulduggery (Cun) |
|
1 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
X |
1 |
|
|
| Survival (Cun) |
|
1 |
|
|
| Vigilance (Will) |
|
0 |
|
|
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Br) |
|
0 |
|
|
| Melee (Br) |
|
0 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
X |
1 |
|
|
| Knowledge: Education (Int) |
X |
1 |
|
|
| Knowledge: Lore (Int) |
X |
1 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
|
Truncheon |
Range
Engaged |
Skill
Melee |
|
|
Disorient 2
|
Damage
5 |
Critical
5 |
|
DH-X Heavy Blaster Rifle |
Range
Long |
Skill
Ranged: Heavy |
|
|
Cumbersome 3, Pierce 2, weapon harness, custom grip
|
Damage
10 |
Critical
3 |
|
Blaster Rifle |
Range
Long |
Skill
Ranged: Heavy |
|
|
Stun:setting
|
Damage
9 |
Critical
3 |
Weapons & Armor
Heavy Clothing (white sun logo)
Adverse environ suit (not fitted)(on ship)
Personal Gear
Medpac
Stimpack
Backpack
Breathing Mask
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Convincing Demeanor |
|
133 |
Remove black die per rank from any deception or skullduggery checks |
|
Surgeon (rank 2) |
|
66 |
When healing others using a medicine check, heal one additional wound per rank |
|
Stim Application |
|
66 |
Average Medicine check; one engaged ally gets +1 characteristic for one encounter and suffers 4 strain |
|
Grit |
|
66 |
+1 Strain Threshold |
|
Natural Doctor |
|
66 |
Once per session, may reroll 1 medicine check |
|
Master Doctor |
|
66 |
Once per round, suffer 2 strain to decrease the difficulty of a medicine check by 1 |
|
Supreme Stim application |
|
66 |
When performing the Stim Application action, spend Triumph to increase an additional Characteristic by 1 |
|
Improved Stim Application |
|
66 |
When performing a Stim app action, may increase difficulty to 3, and target only suffers 1 strain |
|
Uncanny Senses |
|
AoR 293 |
Add boost to Perception for each rank |
|
Toughened |
|
AoR 293 |
+2 Wound Threshold |
|
Uncanny Reactions |
|
AoR 293 |
Add 2 boost to Vigilance for each rank |
|
Sense Danger |
|
AoR 293 |
-2 setback from one check (once per session) |
|
Touch of Fate |
|
AoR 293 |
+2 boost to any check (once per session) |
|
Force Rating |
|
Aor 293 |
+1 force rating |
|
Slight of Mind |
|
AoR 293 |
Boost to stealth checks |
Force Powers
Power
Sense
Description
Spend Force point to sense all living entities in short range or the emotional state of a target which he is engaged with
| Upgrade |
Effect |
|
control |
spend force point to read the thoughts of a target which he is engaged with |
Power
Heal
Description
| Upgrade |
Effect |
|
Range |
|
|
Control |
|
Background
Motivation
Freedom
Morality-88
Obligations
Addiction to stims- 10
Description
Latent sensitivity locked for 1 sessions
Other Notes
Medpac- Adds boosts to all medicine checks and an automatic advantage to all successful medicine checks