Ganky by DreamNC

Species
Gank
Career
Technician
Specializations
Slicer
System
Edge of the Empire

4
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
6
4
2
2
0

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) X 3
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Cun) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) X 0
Lightsaber (Pr) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

SKZ Sporting Blaster
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
8
Critical
4

1
146
1756

Weapons & Armor

Riot Armour [ENC3] (Increases Soak by 2)
https://star-wars-rpg-ffg.fandom.com/wiki/Riot_Armour

**SKZ Sporting Blaster [ENC3]
https://star-wars-rpg-ffg.fandom.com/wiki/SKZ_Sporting_Blaster

SoroSuub "Bantha's Eye" Laser Sight
https://star-wars-rpg-ffg.fandom.com/wiki/SoroSuub_%22Bantha%27s_Eye%22_Laser_Sight



MODS I HAVE:

https://star-wars-rpg-ffg.fandom.com/wiki/Combat_Tested x4

https://star-wars-rpg-ffg.fandom.com/wiki/Augmented_Spin_Barrel -- Attach to SLICER's weapon
https://star-wars-rpg-ffg.fandom.com/wiki/Mono-Molecular_Edge -- Attach to Saul's weapon

https://star-wars-rpg-ffg.fandom.com/wiki/Poison_Reservoir -- applying it will apply 1 setback
https://star-wars-rpg-ffg.fandom.com/wiki/Shock_Pulse_Emitter

https://star-wars-rpg-ffg.fandom.com/wiki/Squad_Tactical_Systems
https://star-wars-rpg-ffg.fandom.com/wiki/Enhanced_Optic_Suite
https://star-wars-rpg-ffg.fandom.com/wiki/Portable_Plasma_Shield

Personal Gear

MDD-12 "Mercantiler" Datapad [ENC1]
Bought for Nar Shaddaa.
https://star-wars-rpg-ffg.fandom.com/wiki/MDD-12_%22Mercantiler%22_Datapad

Data Spike [ENC2] x2
https://star-wars-rpg-ffg.fandom.com/wiki/Dataspike
Had 3- used 1 - 2 left

**Breaker Heavy Hydrospanner [ENC3]
https://star-wars-rpg-ffg.fandom.com/wiki/%22Breaker%22_Heavy_Hydrospanner

**Urban Compass [ENC1]
https://star-wars-rpg-ffg.fandom.com/wiki/Urban_Compass

**Shipboard Systems Scanner [ENC1]
https://star-wars-rpg-ffg.fandom.com/wiki/Shipboard_Systems_Scanner

Synthrope 20m [ENC1]
https://star-wars-rpg-ffg.fandom.com/wiki/Degan_Explorations_Synthrope

**Breath Mask/Respirator [ENC1]
https://star-wars-rpg-ffg.fandom.com/wiki/Breath_Mask/Respirator

Handheld Comlink
https://star-wars-rpg-ffg.fandom.com/wiki/Comlink

**Atmospherics Scout 5 Field Goggles
https://star-wars-rpg-ffg.fandom.com/wiki/Gandorthral_Atmospherics_Scout_5_Field_Goggles

**Distress Beacon
https://star-wars-rpg-ffg.fandom.com/wiki/Saladar_Systems_PED-21_Distress_Beacon

Utility Belt [Inc ENC1]
https://star-wars-rpg-ffg.fandom.com/wiki/Utility_Belt

Load Bearing Gear [Inc ENC3]
https://star-wars-rpg-ffg.fandom.com/wiki/Load-Bearing_Gear

Assets & Resources

Cybernetic #1 - Lockbreaker Hand
This cybernetic hand is packed with tiny tools that are specialised for bypassing mechanical and electrical locks.
Count as having one rank in "Bypass Security" talent.

Add 1 boost die to Skulduggery and Computers check for defeating locks.

https://star-wars-rpg-ffg.fandom.com/wiki/Lockbreaker_Hand
---------------------------------------------
Cybernetic #2 - Q-22 Retinal Tracker

This suite of micro-sensors implanted into the eye links to a tracking computer, allowing for slightly better shots to be achieved by the user.

Add 1 automatic advantage result to Gunnery and Ranged (Heavy) checks.


Mod II Cybernetic Leg
https://star-wars-rpg-ffg.fandom.com/wiki/Cybernetic_Legs


---------------------------------------------------

Talent: Codebreaker
Remove • per rank in Codebreaker from checks to
break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by I.


Talent: Defensive Slicing
When defending computer systems, add • per
rank of Defensive Slicing
to opponents' checks.


Talent: Natural Programmer
Once per session, may reroll any 1 Computers or
Astrogation check.

Talent: Defensive Slicing
When defending computer systems, add • per
rank of Defensive Slicing
to opponents' checks.

Talent: Skilled Slicer
When making a Computers
check may spend 1 Triumph) to make further Computers
checks within this system
as maneuvers.

Talent: Master Slicer

Once per round, may take
a Master Slicer incidental to
suffer 2 strain and decrease
difficulty of Computers or
other slicing checks by 1. to
a minimum of Easy (4).

Talent: Mental Fortress

Spend 1 Destiny Point to
ignore effects of Critical
Injuries on Intellect or
Cunning checks until end
of encounter.

Talent: Dedication

Gain + 1 to a single characteristic - AGILITY. This cannot bring a characteristic above 6.

Talent: Tinkerer

May add 1 additional hard
point a number of items
equal to ranks in Tinkerer.
Each item may only be
modified once.

Talent: Gear Head

Remove [1 setback] per rank of
Gearhead from Mechanics checks. Halve the
credit cost to add mods
to attachments.

Talent: Resourceful Refit

May perform the Resourceful
Refit action: make an
Average 1+ +1 Mechanics check to scavenge an old attachment to construct a new one. reducing
its price by that of the dismantled
attachment.

Critical Injuries & Conditions

Background

Motivation

Obligations

20

Description

Other Notes

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