Assets & Resources
Cybernetic #1 - Lockbreaker Hand
This cybernetic hand is packed with tiny tools that are specialised for bypassing mechanical and electrical locks.
Count as having one rank in "Bypass Security" talent.
Add 1 boost die to Skulduggery and Computers check for defeating locks.
https://star-wars-rpg-ffg.fandom.com/wiki/Lockbreaker_Hand
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Cybernetic #2 - Q-22 Retinal Tracker
This suite of micro-sensors implanted into the eye links to a tracking computer, allowing for slightly better shots to be achieved by the user.
Add 1 automatic advantage result to Gunnery and Ranged (Heavy) checks.
Mod II Cybernetic Leg
https://star-wars-rpg-ffg.fandom.com/wiki/Cybernetic_Legs
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Talent: Codebreaker
Remove • per rank in Codebreaker from checks to
break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by I.
Talent: Defensive Slicing
When defending computer systems, add • per
rank of Defensive Slicing
to opponents' checks.
Talent: Natural Programmer
Once per session, may reroll any 1 Computers or
Astrogation check.
Talent: Defensive Slicing
When defending computer systems, add • per
rank of Defensive Slicing
to opponents' checks.
Talent: Skilled Slicer
When making a Computers
check may spend 1 Triumph) to make further Computers
checks within this system
as maneuvers.
Talent: Master Slicer
Once per round, may take
a Master Slicer incidental to
suffer 2 strain and decrease
difficulty of Computers or
other slicing checks by 1. to
a minimum of Easy (4).
Talent: Mental Fortress
Spend 1 Destiny Point to
ignore effects of Critical
Injuries on Intellect or
Cunning checks until end
of encounter.
Talent: Dedication
Gain + 1 to a single characteristic - AGILITY. This cannot bring a characteristic above 6.
Talent: Tinkerer
May add 1 additional hard
point a number of items
equal to ranks in Tinkerer.
Each item may only be
modified once.
Talent: Gear Head
Remove [1 setback] per rank of
Gearhead from Mechanics checks. Halve the
credit cost to add mods
to attachments.
Talent: Resourceful Refit
May perform the Resourceful
Refit action: make an
Average 1+ +1 Mechanics check to scavenge an old attachment to construct a new one. reducing
its price by that of the dismantled
attachment.