Pyro by PyroCruze

Species
Human
Career
Trooper
Specializations
Vanguard
System
Edge of the Empire

4
Threshold 16
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

2
3
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 1
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 2
Brawl (Br) 0
Gunnery (Ag) 2
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

0
160
25
10/10

Weapons & Armor

Signature Item - Imperial Storm Commando Armour (Spray-painted in rebel colours and insignia)
Blaster Carbine
- Built In Laser Sight - Remove 1 setback die imposed by the 'Called Shot' use of the Aim manoeuvre from Ranged (Light) and (Heavy) checks.
- Weapon Sling - 1x "Innate Quick Draw Talent" Cumbersome -1
- Forearm Grip - Decrease the difficulty of Ranged (Heavy) checks when engaged by 1. 1x "Innate Point Blank Talent", 1x "Accurate +1"
Vibroknife - 25

Personal Gear

Datapad - 75
Utility Belt + 1 Encumbrance - 25
Load Bearing Gear + 3 Encumbrance - 100
Medpac 2 Encumbrance

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Rapid Reaction 1 Suffer a number of strain to add an equal number of success to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Toughened 2 Gain +2 wound threshold
Suppressing Fire 1 Character and allies in short range may spend Advantage on failed combat checks once per round to inflict 1 strain per rank of Suppressing Fire on the target
Point Blank 2 Add I damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at close range or engaged
Conditioned 2 Remove 1 Negative Dice per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of conditioned
Moving Target 1 If the character has already acted this round, increase ranged defence by 1 per rank of moving target.
Quick Draw 1 Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.

Background

Before his defection to the Rebellion, "Pyro" was a soldier in the Stormtrooper Corps, making his way up becoming a Storm Commando. However after multiple missions "Pyro" quickly became disillusioned with the Empire and it's misuse of it's power and treatment of innocent civilians. The final straw was the destruction of Pyro's Home-city. Pyro immediately joined the Rebellion. A defector was a useful tool, they could provide information and due to their past experiences, they could fight against their former employers in the most effective way possible.

Motivation

Redemption - "Pyro" seeks to atone for past sins by serving in the Alliance. He served in the Empire and now regrets his actions. Helping the Rebellion may be a way to regain his self-worth.

Obligations

"Pyro" was driven to show that the Alliance can hold its own against Imperial forces in any troop vs. troop engagement. He wants to engage the Empire's military—their best, whenever possible—and provide more victories for the Alliance to tout to the galaxy as proof it can ultimately win the war. This means daring raids, excellent tactics, and acquiring the best firepower possible.

Description

Other Notes

5 - Duty

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