Kara by adeadfreelancer

Species
Human
Career
Mystic
Specializations
Alchemist
System
Edge of the Empire

2
Threshold 12
Current 0
Threshold 13
Current 13
Ranged 1
Melee 1

Characteristics

2
2
3
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Walking Stick
Range
Engaged
Skill
Lightsaber
Accurate 1, Disorient 1, Stun Damage
Damage
+1
Critical
5

50
110

Weapons & Armor

Concealing Robes - Add 1 setback die to an opponent attempting to identify the wearer.

Walking Stick - Add 3 setback dice to realize the stick is a weapon

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Blooded 1 Add boost per rank to checks to resist or overcome poison, venoms, or toxins. Reduce duration by one round per Rank.
Grit 1 +1 Strain Threshold
Transmogrify 1 When making a crafting check, add Force to spend 1 Dot to gain success and 2 Dots to gain advantage.
Alchemical Arts 1 After making a check to craft potion or talisman, may suffer Strain up to twice Ranks. For every two Strain, add Force Dot.

Background

Motivation

Obligations

Description

Other Notes

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