Once per encounter, you may use a Second Wind incidental to recover an amount of strain equal to your ranks in Second Wind.
Command
1
FaD
Gain a Bonus Die (Blue Die) when making Leadership checks for other checks to inspire, lead, or rally an audience per rank of Command. Inspired targets also add a Blue Die per rank to the subsequent Discipline checks they make over the twenty-four hours. This does not increase with additional ranks of Command.
Toughened
1
FaD
Gain a +2 Wound Threshold
Force Rating
1
FaD
Gain a +1 Force Rating (Per Rank)
Jump Up
1
FaD
Once per round, you may stand up from being prone as an incidental
Quick Draw
1
FaD
Once per round, you may draw or holster a weapon as an incidental
Reflect
1
FaD
When hit by a ranged attack, suffer 3 Strain to reduce damage by 2 + Reflect Levels
Quick Strike
1
FaD
Add one bonus die (Per Rank) on combat checks against targets who have not taken their turns yet.
Ataru Technique
1
FaD
Lightsabers can now use Agility instead of Brawn
Parry
1
FaD
When hit by a melee attack, suffer 3 Strain to reduce damage by 2 + Parry Levels
Force Powers
Force Rating
1
Power
Move
Description
The user may spend 1 force point to move an object of silhouette 0 that is within short range up to its maximum range. The default maximum range is short.
Upgrade
Effect
Power
Sense
Description
The user may spend one force point to sense all living things within short range (including sentient and non-sentient beings)
The user may spend one force point to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Power
Forsee
Description
The user may spend one force point to gain vague hints of events yet to come, up to a day, into their own personal future.
Upgrade
Effect
Control
When making a skill check to determine initiative, you may roll a Foresee power check as part of the pool. You may spend one force point to gain a success on the roll
Strength
Spend one force point to pick out specific details equal strength upgrades purchased
Strength
Spend one force point to pick out specific details equal strength upgrades purchased
Duration
Spend one force point to increase the days into the future the user can see, equal to the number of duration upgrades purchased
Duration
Spend one force point to increase the days into the future the user can see, equal to the number of duration upgrades purchased