Emor by JJ96

Species
Miraluka
Career
Seeker/Guardian
Specializations
Ataru Striker, Peacekeeper
System
Force and Destiny

0
Threshold 14
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

Characteristics

3
3
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 3
Gunnery (Ag) 0
Lightsaber (Ag) X 5
Melee (Br) 4
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Ancient Sword
Range
Engaged
Skill
Lightsaber
Defensive 1
Damage
5
Critical
3
Brawl
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
3
Critical
5
Ancient Staff
Range
Engaged
Skill
Melee
Concussive 1, Defensive 1, Deflection 1, Unwieldy 3
Damage
7
Critical
3

7

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Second Wind 2 FaD Once per encounter, you may use a Second Wind incidental to recover an amount of strain equal to your ranks in Second Wind.
Command 1 FaD Gain a Bonus Die (Blue Die) when making Leadership checks for other checks to inspire, lead, or rally an audience per rank of Command. Inspired targets also add a Blue Die per rank to the subsequent Discipline checks they make over the twenty-four hours. This does not increase with additional ranks of Command.
Toughened 1 FaD Gain a +2 Wound Threshold
Force Rating 1 FaD Gain a +1 Force Rating (Per Rank)
Jump Up 1 FaD Once per round, you may stand up from being prone as an incidental
Quick Draw 1 FaD Once per round, you may draw or holster a weapon as an incidental
Reflect 1 FaD When hit by a ranged attack, suffer 3 Strain to reduce damage by 2 + Reflect Levels
Quick Strike 1 FaD Add one bonus die (Per Rank) on combat checks against targets who have not taken their turns yet.
Ataru Technique 1 FaD Lightsabers can now use Agility instead of Brawn
Parry 1 FaD When hit by a melee attack, suffer 3 Strain to reduce damage by 2 + Parry Levels

Force Powers

Force Rating
1
Power
Move
Description
The user may spend 1 force point to move an object of silhouette 0 that is within short range up to its maximum range. The default maximum range is short.
Upgrade Effect
Power
Sense
Description
The user may spend one force point to sense all living things within short range (including sentient and non-sentient beings)

The user may spend one force point to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Power
Forsee
Description
The user may spend one force point to gain vague hints of events yet to come, up to a day, into their own personal future.
Upgrade Effect
Control When making a skill check to determine initiative, you may roll a Foresee power check as part of the pool. You may spend one force point to gain a success on the roll
Strength Spend one force point to pick out specific details equal strength upgrades purchased
Strength Spend one force point to pick out specific details equal strength upgrades purchased
Duration Spend one force point to increase the days into the future the user can see, equal to the number of duration upgrades purchased
Duration Spend one force point to increase the days into the future the user can see, equal to the number of duration upgrades purchased

Background

Motivation

Morality

Description

Other Notes

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