Breach 1 (Ignores 10 Soak), Sunder (can use 1 Advantage to damage an item by 1 Step, 4 advantage total destroys that item)
Damage
7
Critical
2
70
89
5+brawn
Weapons & Armor
Heavy cloathing (soak +1)
Green Lightsaber (Encumbrance 1)
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Additional Limbs
1
Besalisks Racial, Besalksis have two sets of arms. As such, they gain an additional free maneuver per turn, though they may still not perform more than two maneuvers per turn.
Grit
1
144
The character increases their Strain Threshold by 1 for every rank of Grit.
Parry
1
149
When hit with a melee attack, may suffer 3 strain to reduce the incoming damage by 2 + ranks in Parry.
Nobody’s Fool
1
148
The difficulty of Charm, Coercion, and Deception checks against you are upgraded once per rank.
Niman Technique
1
Use willpower for Lightsaber checks
Sense Emotions
1
Add boost to Charm, Coercion, and Deception checks unless the target is immune to Force powers.
Force Powers
Force Rating
Power
Sense
Description
Upgrade
Effect
Commit force die- 1 per round- upgrade 1 to difficulty when I’m attacked
May spend 1 Force Point to sense all living things within short range of myself (including animals and sentient beings)
Spend force die- Sense current thoughts of one living target with whom I’m engaged.
Power
Foresee
Description
Upgrade
Effect
Spend light side point to gain vague hints of events to come (up to 1 day)
Background
Motivation
I seek to deepen my connection to the Force in an attempt to reconnect with and contact my lost, dead Jedi mother.