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Rousing Oratory |
2 |
|
Once per session, may perform a Rousing Oratory action, spend 2 Destiny Points and make a Hard Leadership check to inspire the group to take action when they're hesitant. Reduce 1 setback when making Rousing Oratory check. |
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Grit |
1 |
|
Gain +1 Strain Threshold. |
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Command |
2 |
|
Add 1 boost die per rank when making Leadership checks. Affected targets add 1 boost to Discipline checks for 24 hours. |
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Commanding Presence |
1 |
|
Remove 1 setback per rank of Commanding Presence from Leadership and Cool checks. |
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Galaxy Mapper |
2 |
|
Remove 1 setback per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time. |
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Familiar Suns |
1 |
|
Once per session, may make a Hard Knowledge (Outer Rim) check to reveal the current type of environment and other info. |
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Known Schematic |
1 |
|
Once per session, may make a Hard Knowledge (Education) check. Success grants familiarity with a building or ship's design. |
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Rapid Reaction |
1 |
|
Suffer a number of strain up to ranks in Rapid Reaction to add an equal number of success to initiative checks. |
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Toughened |
2 |
|
Gain +2 wound threshold. |
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Confidence |
2 |
|
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
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Steely Nerves |
1 |
|
Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower and Presence checks until the end of the encounter. |
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On My Order |
1 |
|
As an action, make a Hard Leadership check. Choose a number of crew equal to Presence, who upgrade the ability of their next Gunnery check once, plus once per addition two successes. |
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Fire When Ready |
1 |
|
As an action, make a Hard Leadership check. Choose a number of crew equal to Presence, who downgrade the difficulty of their next Gunnery check once, plus once per additional two successes. |
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Researcher |
2 |
|
Remove 1 setback per rank in Researcher from all Know. checks. Researching a subject takes half the time. |
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Valuable Facts |
1 |
|
Once per encounter, as an action make a medium difficulty Know. check. If successful, add a triumph to one ally's skill check during the encounter. |
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Knowledge Specialization |
3 |
|
When acquired, choose 1 knowledge skill (Lore). May spend a triumph when rolling that skill to gain success equal to ranks in Know. Spec. |
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Codebreaker |
2 |
|
Remove 1 setback per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1. |
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Technical Aptitude |
1 |
|
Reduce time needed to complete Computer-related tasks by 25% per rank in Technical Aptitude. |
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Improved Researcher |
2 |
|
On a successful Knowledge check, character and allies gain automatic advantage per rank of Researcher on checks to act on those facts until the end of the next turn. |
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Supporting Evidence |
1 |
|
When assisting an ally with a Charm, Deception, Leadership, or Negotiation check, add automatic advantage per rank of Supporting Evidence. |
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Know-It-All |
1 |
|
Once per session, perfectly recall an important fact previously learned as if a Destiny Point had been spent. |