Ikora Rhen by Sylvissa

Species
Togruta
Career
Guardian
Specializations
Soresu Defender
System
Force and Destiny

3
Threshold 12
Current 1
Threshold 14
Current 14
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
3
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 1
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Int) X 5
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2
Vibrosword
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Vicious 1
Damage
+2
Critical
1
Truncheon
Range
Engaged
Skill
Melee
Disorient 2
Damage
+2
Critical
5

40
135
6280
7

Weapons & Armor

Lightsaber
Vibrosword
Concealing Robes -1 soak. En 1
Truncheon
2 jedi training sabers

Personal Gear

Comlink (Handheld)
2 medkits
4 Stimpacks
1 Field Ration

Assets & Resources

a finished circlet

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 3 F&D Core, 77 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. (3 ranks = 5)
Soresu Technique 1 F&D Core, 77 When making a skill check using the Lightsaber skill, the character may use intellect instead of brawn.
Toughened 1 F&D Core, 77 +2 Wound threshold
Defensive Stance 1 F&D Core, 77 Once per round, may perform defensive stancfe maneuever and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance. (1 Rank = 1 Strain Suffered)
Grit 2 F&D Core, 77 Gain +2 Strain Threshold.
Reflect 1 F&D Core, 77 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. (2+1 rank = 3 damage reduced)
Defensive Circle 1 F&D Core, 77 May take the defensive circle action, taking a Hard (3p) Lightsaber (Int) check. The character plus one ally in short range gains X defence until next turn. X = 1 per (2 advantage)

Force Powers

Force Rating
1
Power
Misdirect
Description
Upgrade Effect
The Force user creates illusions to fool those around him. The user may spend b/w to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user's next turn, the target cannot see or sense the hidden person or object.
Control The user may alter the perceived appearance of the chosen person or object instead of hiding it.
Control May use this power to force the target to perceive a single illusory person or object.
Range Spend b/w to increase power's range bands equal to Range upgrades purchased.
Magnitude Spend b/w to affect additional targets equal to Presence per rank of multitude.
Power
Foresee
Description
Upgrade Effect
The Force user can feel the Force flowing around everything, seeing what is and what will be. The user may spend b/w to gain vague hints of events to come, up to a day into his own, personal future.

Background

Motivation

Morality

Obligation:

Oath: The character has sworn some sort of oath that dictates his thoughts and actions, shaping his moral view of the world. This could be an oath to a deity, a way of living (such as the Jedi Code), or a willingness to sacrifice for the betterment of some group or cause. Whatever the case, the Oath should be both serious and make life difficult in some ways for the character. It is a personal and deep undertaking, possibly without a truly obtainable end goal in sight. Characters who do not live up to this oath face an internal and moral struggle. [+10]

Bounty: For some reason, the character has a price on his head. This may be in the form of a legal warrant or a contract by criminals, collection agencies, or even someone who felt his honor violated in some way. What he did to earn this mark is up to his background, and the severity of his actions can be based on the size of his Obligation. [+5]


Starting: 50

Justice: The character strives for just and deliberate actions in his life, and in his interactions with others. He attempts to make the objectively right choice every time, knowing that justice is more likely to guarantee positive outcomes than sympathy or other emotional displays.

Cruelty: All too often, the cruel use justice to excuse their actions. If one stops himself from tempering justice with empathy and understanding, he can inflict great harm on others and feel justified doing it. Eventually, he can grow to revel in the suffering of others, even as he deludes himself into thinking he makes the "just" choice.

Description

Other Notes

Special Abilities:
• Togrutas begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.
• Pack Instincts: When performing the assist ma­neuver, Togrutas grant 2 b instead of 1 b.

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