KA-B00M by sk8ah

Species
LEP-series Servant Droid
Career
Hired Gun
Specializations
Demolitionist
System
Age of Rebellion

5
Threshold 15
Current 8
Threshold 12
Current 3
Ranged 0
Melee 0

Characteristics

3
3
3
2
1
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) X 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) X 2
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Baradium Charge
Range
Long
Skill
N/A - Mechanics
Damage
30(+10)
Critical
N/A
Flex-5 Detonite Tape
Range
Engaged
Skill
N/A - Mechanics
Damage
5(+2)
Critical
N/A
Proton Grenade
Range
Short
Skill
N/A - Coordination or Mechanics
Damage
10(varies by # of grenades)
Critical
N/A
Armor-Piercing Grenade
Range
Short
Skill
Blast 4, Limited Ammo 1, Pierce 3 - Coordination or Mechanics
Damage
13
Critical
3
Detonite Charge
Range
Short
Skill
N/A - Mechanics
Damage
15(+10)
Critical
N/A
Plasma Charge
Range
Medium
Skill
Burn 1 - Mechanics
Damage
9(+6)
Critical
N/A

0
305
3750
15/15

Weapons & Armor

Item - Encum - Amount - # On
Baradium Charge (2) ----------- x2 -- 2
Flex-5 Detonite Tape (1) ------- x2 -- 1 (40m)
Proton Grenade (1) ------------- x3 -- 1
Armor-Piercing Grenade (1) - x2 --- 1
Detonite Charge (2) ------------ x4 --- 1
Plasma Charge (2) -------------- x1 --- 1
Frag Grenade (1) ---------------- x2 -- 0

Personal Gear

~Comlink with 10-key attached

~Backpack: +4 encumbrance

Ground Flares (1) ----- x5
-Small pyrotechnic devices used for illumination and signaling. Unscrewing a flare stick would activate the chemicals stored within. A flare stick can be deactivated and saved for later by screwing the two ends back together. 5 minute burn time

~Fire Paste ----- x5
-Small cubes with integrated igniters. Can be used to ignite nearly any flammable object. Without a fuel source, it can burn for roughly an hour with the same intensity as a small campfire

~Demolitionist toolkit (4): counts as a tool kit for checks involving preparing, setting, or defusing explosives. When using it for these checks, the wielder may spend 4 advantage to remove despair.

~Demolition Scanner (1): allows the user to detect concealed explosive devices, and adds 1 boost to checks to do so [built in, encumbrance ignored]

coaxium fuel - x1 barrel

Assets & Resources

Baradium Charge is inside locked pouch
Demolition Scanner built into head

Critical Injuries & Conditions

Mechanical Beings:
* Do not need to eat, sleep, or breathe and ignore effects of toxins or vacuum.
* Have a cybernetic implant cap of 6.
* Gear of 1 encumbrance or less may be built-in, ignoring encumbrance threshold (demolition scanner)
* May not become Force-sensitive, and when being targeted by Force Powers, cause the check to automatically fail.
* When healing, replace stimpacks with emergency repair patches, Medicine with Mechanics, and bacta tanks with oil baths.

Silhouette: 1

Specialized: Gain free ranks in 6 skills from career instead of 4, and 3 from specialization instead of 2

Crit 21: Off-Balance: Add to his next skill check.

Talents

Name Rank Book & Page Description
Enduring 1 CSG Character gains +1 soak value per rank of Enduring.
Storage Compartment 1 CSG - Custom Gain +3 encumbrance. Up to 3 encumbrance of objects may be placed inside of your compartment, and may not be accessed by anyone other than you without a daunting athletics check. Finding the compartment requires an average perception check, or an average mechanics check to know prior. (5xp)
Powerful Blast 2 Demolitionist Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of powerful blast
Selective Detonation 1 Demolitionist When using a weapon with the Blast quality or explosive device, spend [advantage] or triumph to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation
Toughened 1 Demolitionist Gain +2 wound threshold
Enduring 1 Demolitionist Gain +1 soak value
Improvised Detonation 1 Demolitionist Once per session, the character may make a Hard Mechanics check to perform the Improvised Detonation action and build an explosive device of available materials. The device can be detonated via any logical means (timed delay, pressure activated, or even a fuse) and when it explodes deals damage equal to the character's ranks in Intellect plus ranks in Mechanics plus Success on the initial check, and possesses the Blast quality at equal value. The character can spend Triumph to increase the damage by an additional 2. A Despair causes the device to detonate immediately in the owner's face. If the check would have been otherwise successful, the premature detonation does damage based on the successful check (and has an equivalent Blast quality). If the check would have failed, the premature detonation only does damage equal to ranks in Mechanics plus ranks in Intellect
Grit 1 Demolitionist Gain +1 strain threshold

Background

KA-B00M is the first prototype of a droid designed to infiltrate and blow up imperial ships, buildings, etc. His frame is that of a LEP Series Servant droid, as they are common and usually not capable of much violence at all. Unfortunately, his creator, Uggli Soc, messed up KA-B00M's programming. This mess up has created a droid obsessed with explosions, the bigger the better. Since KA-B00M is a new prototype, no one is quite aware of how destructive he will soon become.
For now, KA-B00M is generally excitable, expressive, and curious. He only says his own name in different inflections.

Motivation

If the destruction isn't mass, he doesn't want it.

Duties

[Obligation]
20 - Addiction - Arson

The character has a strong addiction he must keep feeding. Whether it's a physical addiction to stims, dust, or alcohol, or a mental addiction such as gambling, law-breaking, or priceless antiques, the character devotes a lot of time, energy, and resources to pursuing or obtaining the object of his addiction. Avoiding this Obligation has an almost immediate result - withdrawal. The exact nature depends on the addiction, but the character finds it increasingly difficult to concentrate on even mundane tasks, often reflected in the GM adding anywhere from 1 to 2 setbacks to skill checks (EotE, 39)

Description

Standard LEP-Series Servant Droid body
Height: 4ft
Sensor Color: white
Augments: 3 encumbrance compartment, demolition scanner in eye, violence protocols removed, assisting uggli soc protocols added

Other Notes

Demolitionist Toolkit: Contains a pair of pliers, cutters for both stranded and fuse wire, a cap
crimper, multiple cutting blades, an electrical crimper, and a blasting cap crimper. Many of them feature extensions that function as small hammers, carbon scrapers, bit drivers, detonite punches, and various other demolitions related implements. Counts as a tool kit for checks involving preparing, setting, or defusing explosives. When using it for these checks, the wielder may spend 4 advantage to remove despair. [FO p.47]

Chedak Mark 10 Demolitions Scanner: Designed to detect the distinctive chemical and energy signatures of a broad range of explosive devices. Demolitions scanner can be used independently or connected to a datapad or combat scanner, and its data can be transmitted to a remote receiver. Allows the user to detect canceled explosive devices, and adds 1 boost to do so [DC p.57]

Career Skill swapped from Ranged Light to Coordination for homebrew rules

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