Threshold | 15 |
Current | 8 |
Threshold | 12 |
Current | 3 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 1 | ||
Cool (Pr) | X | 0 | ||
Coordination (Ag) | X | 1 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 3 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | X | 2 | ||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Baradium Charge |
RangeLong |
Skill |
|
N/A - Mechanics |
Damage30(+10) |
CriticalN/A |
|
Flex-5 Detonite Tape |
RangeEngaged |
Skill |
|
N/A - Mechanics |
Damage5(+2) |
CriticalN/A |
|
Proton Grenade |
RangeShort |
Skill |
|
N/A - Coordination or Mechanics |
Damage10(varies by # of grenades) |
CriticalN/A |
|
Armor-Piercing Grenade |
RangeShort |
Skill |
|
Blast 4, Limited Ammo 1, Pierce 3 - Coordination or Mechanics |
Damage13 |
Critical3 |
|
Detonite Charge |
RangeShort |
Skill |
|
N/A - Mechanics |
Damage15(+10) |
CriticalN/A |
|
Plasma Charge |
RangeMedium |
Skill |
|
Burn 1 - Mechanics |
Damage9(+6) |
CriticalN/A |
Name | Rank | Book & Page | Description |
---|---|---|---|
Enduring | 1 | CSG | Character gains +1 soak value per rank of Enduring. |
Storage Compartment | 1 | CSG - Custom | Gain +3 encumbrance. Up to 3 encumbrance of objects may be placed inside of your compartment, and may not be accessed by anyone other than you without a daunting athletics check. Finding the compartment requires an average perception check, or an average mechanics check to know prior. (5xp) |
Powerful Blast | 2 | Demolitionist | Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of powerful blast |
Selective Detonation | 1 | Demolitionist | When using a weapon with the Blast quality or explosive device, spend [advantage] or triumph to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation |
Toughened | 1 | Demolitionist | Gain +2 wound threshold |
Enduring | 1 | Demolitionist | Gain +1 soak value |
Improvised Detonation | 1 | Demolitionist | Once per session, the character may make a Hard Mechanics check to perform the Improvised Detonation action and build an explosive device of available materials. The device can be detonated via any logical means (timed delay, pressure activated, or even a fuse) and when it explodes deals damage equal to the character's ranks in Intellect plus ranks in Mechanics plus Success on the initial check, and possesses the Blast quality at equal value. The character can spend Triumph to increase the damage by an additional 2. A Despair causes the device to detonate immediately in the owner's face. If the check would have been otherwise successful, the premature detonation does damage based on the successful check (and has an equivalent Blast quality). If the check would have failed, the premature detonation only does damage equal to ranks in Mechanics plus ranks in Intellect |
Grit | 1 | Demolitionist | Gain +1 strain threshold |