Add 🟦🟦 to all Charm, Coercion, and Deception checks unless the target is immune to Force Powers.
Quick Draw
2
EOE/276
Once per round, you may draw or holster a weapon or accessible item as an incidental
Street Smarts
2
EOE/276
Remove ⬛ per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
Intense Focus
3
EOE/276
Perform an Intense Focus maneuver and suffer 1 strain per rank, and upgrade the ability of the next skill check a number of times equal to strain suffered
Balance
4
EOE/276
When the character heals strain at the end of an encounter, he may add ⬡ per Force Rating, he regains strain equal to ⚪.
Uncanny Senses
2
EOE/276
Add 🟦🟦 to all perception checks
Uncanny Reactions
2
EOE/276
Add 🟦🟦 to all Vigilance checks
Convincing Demeanor
2
EOE/276
Remove ⬛⬛ from Deception and Skullduggery checks
Defensive Stance
2
EOE/134
Once per round on the character's turn, the character may perform a Defensive Stance maneuver to defend against incoming melee attacks. [They] then suffer a number of strain no greater than [their] ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character this way.
Dodge
2
EOE/135
When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed [their] ranks in Dodge.