Drem Starstrider by beau0789

Species
Chiss
Career
Warrior
Specializations
Starfighter Ace
System
Force and Destiny

4
Threshold 13
Current 1
Threshold 17
Current 0
Ranged 2
Melee 2

Characteristics

3
5
2
2
3
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 3
Leadership (Pr) X 3
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 4
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) X 4
Lightsaber (Ag) X 5
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 2, Sunder, Def 1
Damage
7
Critical
2
Holdout Blaster
Range
Short
Skill
Ranged: Light
set back to find
Damage
4
Critical
5

0
1055

Weapons & Armor

Lightsaber
Holdout Blaster
Armored clothing, covered with a robe.

Personal Gear

Breath Mask and Respirator - 188
2x Stimpacks
Backpack

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
HIGH-G TRAINING 1 When a starship or vehicle being piloted would suffer system strain, may suffer strain up to ranks in High-G Training to prevent an equal amount of system strain.
INTENSE PRESENCE 1 Spend 1 Destiny Point to recover strain equal to Presence rating.
SHORTCUT 1 During a chase, add per rank in Shortcut to any checks made to catch or escape an opponent.
CORELLIAN SENDOFF 1 Take a Corellian Sendoff action targeting two ships or vehicles at Close range; make a Hard ( ) Cool check to cause the targets to suffer a minor collision
KOIOGRAN TURN 1 When an opponent has gained the advantage on a starship or vehicle being piloted, may perform a Koiogran Turn maneuver to remove the effects.
SHOWBOAT 1 When making a check in a starship or vehicle, may suffer 2 strain to gain on success or on failure.
DEFENSIVE DRIVING 1 increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving
RAPID REACTION 2 Suffer a number of strain to add an equal number of to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction
SOLID REPAIRS 2 The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle.
CONFIDENCE 1 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence
TOUCH OF FATE 1 Once per session, add 2 boost die to any 1 check
TRICKY TARGET 1 Count vehicle or starship piloted as having a silhouette 1 lower when being attacked.
CONDITIONED 1 Remove per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
PARRY 2 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
JUMP UP 1 Once per round, may stand from seated or prone as an incidental.
QUICK DRAW 1 Once per round, draw or holster a weapon or accessible item as an incidental.
DODGE 2 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
REFLECT 2 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
SABER SWARM 1 Perform the Saber Swarm maneuver, suffer 1 strain to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during turn
SABER THROW 1 Perform Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range, adding no greater than Force rating. Must spend and succeed to hit target; spend to have weapon return to hand
UNEXPECTED DEMISE (destiny, duration, reduce difficulty) 1 400 Once per session as an action, the character may spend 1 Destiny Points and make a Average ( ) Perception check. If successful, for the next 3 rounds the character may spend 1 maneuver to add 1 automatic to his next combat check made in that turn. In addition, for the next 2 rounds when the character inflicts a Critical Injury on a rival NPC, the target is immediately incapacitated in the same way as a minion NPC.

Force Powers

Force Rating
2
Power
Sense
Description
Sense the Force interacting with the world around him.
The user may spend force die to sense all livings things within a short range (including sentient and non-sentient beings).
Spend force die to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Control - 4 When an attack targets force user, he upgrades the difficulty of the pool 2x.
sense's ongoing effects may be triggered one additional time per round.
once per round, when force user makes a combat check, he upgrades the ability of that check once
Magnitude - current 0 ranks Spend () to increase targets affected equal to magnitude upgrades purchased.
Range 3 Spend () to increase power's range by a number of range bands equal to range upgrades purchase.

Background

Motivation

Morality

77 - 1 extra LS

3 conflict

Add 20 xp

Description

Other Notes

5 hatred for Kuri
Duty 4
Bravo Team - 5Y and 1X
R1S5 (LR tranmitter)

Return to Top