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HIGH-G TRAINING |
1 |
|
When a starship or vehicle being piloted would suffer system strain, may suffer strain up to ranks in High-G Training to prevent an equal amount of system strain. |
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INTENSE PRESENCE |
1 |
|
Spend 1 Destiny Point to recover strain equal to Presence rating. |
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SHORTCUT |
1 |
|
During a chase, add per rank in Shortcut to any checks made to catch or escape an opponent. |
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CORELLIAN SENDOFF |
1 |
|
Take a Corellian Sendoff action targeting two ships or vehicles at Close range; make a Hard ( ) Cool check to cause the targets to suffer a minor collision |
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KOIOGRAN TURN |
1 |
|
When an opponent has gained the advantage on a starship or vehicle being piloted, may perform a Koiogran Turn maneuver to remove the effects. |
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SHOWBOAT |
1 |
|
When making a check in a starship or vehicle, may suffer 2 strain to gain on success or on failure. |
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DEFENSIVE DRIVING |
1 |
|
increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving |
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RAPID REACTION |
2 |
|
Suffer a number of strain to add an equal number of to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction |
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SOLID REPAIRS |
2 |
|
The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. |
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CONFIDENCE |
1 |
|
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence |
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TOUCH OF FATE |
1 |
|
Once per session, add 2 boost die to any 1 check |
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TRICKY TARGET |
1 |
|
Count vehicle or starship piloted as having a silhouette 1 lower when being attacked. |
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CONDITIONED |
1 |
|
Remove per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
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PARRY |
2 |
|
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
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JUMP UP |
1 |
|
Once per round, may stand from seated or prone as an incidental. |
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QUICK DRAW |
1 |
|
Once per round, draw or holster a weapon or accessible item as an incidental. |
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DODGE |
2 |
|
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
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REFLECT |
2 |
|
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
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SABER SWARM |
1 |
|
Perform the Saber Swarm maneuver, suffer 1 strain to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during turn |
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SABER THROW |
1 |
|
Perform Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range, adding no greater than Force rating. Must spend and succeed to hit target; spend to have weapon return to hand |
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UNEXPECTED DEMISE (destiny, duration, reduce difficulty) |
1 |
400 |
Once per session as an action, the character may spend 1 Destiny Points and make a Average ( ) Perception check. If successful, for the next 3 rounds the character may spend 1 maneuver to add 1 automatic to his next combat check made in that turn. In addition, for the next 2 rounds when the character inflicts a Critical Injury on a rival NPC, the target is immediately incapacitated in the same way as a minion NPC. |