Oryn Greygale by Fizzly

Species
Arkanian
Career
Warrior
Specializations
Steel Hand Adept / Ascetic / Warden
System
Force and Destiny

6
Threshold 23
Current 0
Threshold 22
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

5
2
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 1
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 3
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 2
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 2
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 2
Brawl (Br) X 4
Gunnery (Ag) 0
Lightsaber (Br) 1
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Unarmed
Range
Engaged
Skill
Brawl
Knockdown
Damage
+5
Critical
3
Oryn's Green Ilum Saber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 2
Damage
7
Critical
1
Oryn's Bronze Kynnanite Saber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Burn 1
Damage
8
Critical
5

20
1025
1200
0/0

Weapons & Armor

Concealing Robes

Green Ilum Crystal
• x2 Vicious +1
• Damage +1
• Crit Rating -1

Personal Gear

Assets & Resources

Critical Injuries & Conditions

• Comatose
• Compromised

Talents

Name Rank Book & Page Description
Iron Body (2) Knights of Fate p. 29 Remove ∎ per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (To a minimum of 1). { -2 }
Grit (9) Knights of Fate p. 29 / Disciples of Harmony p. 25 / Keeping the Peace p. 27 / Freebie Gain +1 strain threshold.
Toughened (4) Knights of Fate p. 29 / Disciples of Harmony p. 25 / Keeping the Peace p. 27 / Freebie Gain +2 wound threshold.
Martial Grace Knights of Fate p. 29 Once per round, suffer 2 strain to add damage equal to ranks in Coordination to one hit of a successful Brawl check.
Dodge (2) Knights of Fate p. 29 When targeted by a combat check, may perform a Dodge incidental, suffering a number of strain no greater than ranks of Dodge to upgrade the difficulty of the check by the same number.
Swift Knights of Fate p. 29 Does not sufferer usual penalties for moving through difficult terrain.
Far Strike Knights of Fate p. 29 As an action, make a Brawl check as a ranged attack, adding ◯ up to Force rating. Increase the range of the attack by one band for each ◑ spent, to a maximum of long.
Force Rating (2) Knights of Fate p. 29 / Disciples of Harmony p. 25 Gain +1 Force rating.
Confidence (2) Disciples of Harmony p. 25 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Force Protection (2) Disciples of Harmony p. 25 Perform the Force Protection maneuver; suffer 1 strain and commit ◯ up to ranks of Force Protection. Increase soak by number of ◯ committed until beginning of next turn. Suffer 1 strain every turn ◯ remains committed.
Mind Bleed Disciples of Harmony p. 25 When attacked, the character may choose to suffer strain no greater than the number of wounds suffered from the attack. If he does so, the attacker then suffers a number of wounds equal to the strain suffered by the character.
Intense Focus Disciples of Harmony p. 25 Perform an Intense Focus maneuver; suffer 1 strain and upgrade the ability of the next skill check once.
Parry (1) Knights of Fate p. 29 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. (3)
Unarmed Parry Knights of Fate p. 29 May Parry while unarmed. Reduce strain cost to Parry while unarmed by 1 (to a minimum of 1).
Iron Soul Disciples of Harmony p. 25 When carrying items that total 2 encumbrance or less, at the end of each encounter, heal all strain the character is suffering.
Improved Precision Strike Knights of Fate p. 29 Once per round, when inflicting a Critical Injury with a Brawl or Melee weapon, may suffer 2 strain to change the result to any Average (◇◇) Critical Injury.
Sapith Sundering Knights of Fate p. 29 May add ◯ up to Force Rating to Brawl checks; the attack gains the Sunder quality, and character may spend ◑ generated on the check as Advantage to activate the Sunder quality.
Dedication Knights of Fate p. 29 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Pet Detective Freebie Add ☐ to Survival checks dealing with animals. Effective against Cathar and other bestial races.
Dedication Disciples of Harmony p. 25 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Acklay's Scything Strike Knights of Fate p. 29 Brawl attacks gain Pierce equal to Force Rating.
Empty Soul Disciples of Harmony p. 25 If the character is carrying items that total 2 encumbrance or less, add 〇⚫ to Force power checks.
Meditative Trance 3 Disciples of Harmony p. 25 When suffocating, suffer 1 strain each round instead of 3. When exposed to vacuum, suffer 1 wound each round instead of 3.
Precision Strike 2 Keeping the Peace p. 27 When this character inflicts a Critical Injury with a Brawl, Melee or Lightsaber weapon, may suffer 1 strain to change the result to any Easy (◇) Critical Injury result.
Fist of the Force Star Freebie +10 to critical strikes made against force aberrations.

Force Powers

Force Rating
3
Power
Heal/Harm
Description
The Force User bolsters himself or allies with renewed vigor, or saps foes of vital energy.
Upgrade Effect
Basic Heal (Light Side Only): Spend ◑ to heal a number of wounds equal to Intellect from an engaged living creature (including user).

Harm: Spend ◑ to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 conflict.
Strength Heal: spend ◑ to increase wounds healed by 1 per Strength upgrades purchased.
Harm: Spend ◑ to increase wounds inflicted by 1 per rank of Strength upgrades purchased.
Magnitude (2) Spend ◑◑ to affect 1 additional target within range per rank of Magnitude purchased.
Power
Enhance
Description
The Force User imbues their own bodies with energy and strength to perform extraordinary feats.
Upgrade Effect
Range Spend ◑ to increase power's range by a number of range bands equal to Range upgrades purchased.
Control (5) Enhance can be used with the Coordination, Piloting (Planetary), Piloting (Space) , Resilience and Brawl skills.
Force Leap Take a Force Leap Action: Make an Enhance power check. May spend ◑ to jump horizontally to any location in short range.
- May jump vertically and horizontally.
- May use Force Leap as a maneuver instead of an action.
- May suffer 2 strain and spend ◑ to move into Engaged with any target within range of Force Leap.
Basic When making an Athletics check, the Force User may roll an Enhance Power Check as part of the pool.

The user may spend ◑ to gain ✵ or ˄ (user's choice) on the check.
Control Ongoing effect: Commit ◯. The user increases his Agility characteristic by 1 (to a maximum of 6).
Power
Protect / Unleash
Description
The Force user guides the flow of energy, protecting himself and others or unleashing blasts of power upon his foes.
Upgrade Effect
Strength (4) Spend ◑ to decrease damage or add damage equal to ranks of Strength purchased.
Magnitude (2) Spend ◑ to affect 1 additional target within range per rank of Magnitude purchased.
Duration Protect: If no ⚫ generated ◑ the power reduces damage of all attacks hitting the target.

Unleash: Spend ◑ to give the attack Burn 2
Range (3) Spend ◑◑ to increase power's range by a number of range bands equal to Range upgrades purchased.
Basic Protect: The user makes a Protect power check and rolls an Average (◇◇) Discipline check as part of the pool. Spend ◑◑ to reduce damage from an energy-based weapon that hits himself or an engaged character by amount equal to Willpower plus 1 per ✵. Dark side Force users may only protect themselves.

Unleash: The user makes an Unleash power check as a ranged and rolls an Average (◇◇) Discipline check for difficulty. If check succeeds and spends ◑◑, the attack hits. It has a range of short, a base damage equal to Willpower, and a critical rating of 4. The user gains 1 conflict.
Control (3) Protect: Spend ◑ to allow power to protect against all types of attack.

Unleash: Spend ◑ to give the attack Ensnare 2.
____________________________________________________
Protect: Spend ☬ to gain defense equal to ☬ spent.

Unleash: Spend ☬ to inflict 1 strain on target.
____________________________________________________
Protect: Light side Force users may spend 1 Destiny Point to use Protect as an out-of-turn incidental once per session.

Unleash: Dark side Force users may spend 1 Destiny Point to use Unleash as a maneuver once per session.
Mastery Protect: Light side Force users may spend ◑◑ to reflect all attacks they reduce to 0 damage, dealing damage equal to initial attack to attacker.

Unleash: Dark side Force users may spend ◑ to reduce critical rating of attacks to 1.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Upgrade Effect
Basic User may spend ◑ to sense all living things within short range (including sentient and non-sentient beings.)

User may spend ◑ to sense the current emotional state of one living target with whom he is engaged.
Strength When using Sense's ongoing effects, upgrade the pool twice, instead of once.
Control -Ongoing effect: Commit ◯. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
-Ongoing effect: Commit ◯. Once per round, when the Force user makes a combat check, he upgrades the ability of that check once.
Duration Sense's ongoing effects may be triggered one additional time per round.

Background

Orphaned from the battle of Coruscant and born originally into Arkanian aristocracy, Oryn is a quiet but insightful soul. His father bestowed the fundamnets of Zavat and Echani martial arts to the boy from a young age, whilst his mother--born force sensitive herself-- passed on her knowledge of the Force as well as her philosophies of peace throughout the galaxy. Since their passing, he's entered into an unlikely companionship with a hired gun named Sion, who would later assist him in getting off Coruscant during the height of the war. The two set off for the Jedi Temple on Yavin, where Oryn was officially instated as a Padawan.

Oryn reflects on his family's passing often. The shadow of death encroaches upon all, sooner or later. He believes not in mourning the fallen, but in carrying on the love and curiosity they taught him towards a future they could be proud of.

Motivation

Cause: Galactic Peace

Morality

Current: 80

Strength: Love

Weakness: Obsession

Description

Other Notes

Dark Vision: When making skill checks, Remove ■■ due to darkness.

Return to Top