G03-WN by Netslayer

Species
Droid (LOM Protocol)
Career
Soldier
Specializations
Heavy
System
Age of Rebellion

6
Threshold 18
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

3
3
2
3
1
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 1
Brawl (Br) X 1
Gunnery (Ag) X 3
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

DDC-MR6 Modular Rifle
Range
Medium
Skill
Ranged: Heavy
Stun Setting
Damage
7
Critical
3
E-11s Sniper Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 1, Cumbersome 3, Pierce 2, Slow-Firing 1
Damage
10
Critical
3
Flame Thrower attachment
Range
Short
Skill
Ranged: Heavy
Burn 5, Blast 2
Damage
10
Critical
2
Disruptor Pistol
Range
Short
Skill
Ranged: Light
Vicious 4
Damage
10
Critical
2
Shock Gloves
Range
Engaged
Skill
Brawl
Stun 3
Damage
0
Critical
5

0
320
5563
5/8

Weapons & Armor

DDC-MR6 Modular Rifle
E-11s Sniper Rifle
CORELLIAN ARMS "STORM" CHARGE SUIT

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Durable 1 Forged in Battle p30
Grit 1 Forged in Battle p30
Barrage 2 Forged in Battle p30 Add 1 Damage per ranks in Barrage to 1 hit of successful attack of Ranged (Heavy) or Gunnery at long or extreme range.
Toughened 2 Forged in Battle p30
Burly 2 Forged in Battle p30

Background

Motivation

Duties

Description

Other Notes

"STORM" CHARGE SUIT Features: If attack against armor generates ♼♼, attacker is disoriented for 1 round., If attack against armor generates ☤, attacker is automatically hit for 8 damage., Counts as being equipped with shock gloves

Burn: Weapons with Burn inflict damage over time. If the attack is successful, the target continues to suffer the weapon’s base damage each round for a number of rounds equal to the weapon’s Burn rating. Damage is applied at the start of each of the target’s turns. A victim might be able to stop the damage by rolling around on the ground and making an Agility check as an action. This is an Average Coordination check on hard surfaces such as the hall of a spaceship, or an Easy (^) Coordination check on grass or soft ground. Jumping into a body of water stops the damage immediately. Both situations assume the flame is from actual combustion rather than a chemical reaction. With the latter, there is usually little the
victim can do.

Blast: The weapon has a large spread, an explosive blast, or similar area of effect, like the detonation of a grenade or a warhead fired from a missile launcher. If the attack is successful and Blast activates, each character (friend or foe) engaged with the original target suffers damage equal to the weapon’s Blast rating (plus an additional wound per # as usual). In a relatively small and enclosed area, the Came Master might decide that everyone in the room suffers damage.
If the Blast quality doesn’t activate, the ordnance still detonates, but bad luck or poor aim on the part of the firer (or quick reactions on the part of the victims) means the explosion may not catch anyone else in its radius. However, the user may also trigger Blast if the attack misses by spending O O O In this case, the original target and every target engaged with the original target suffers damage equal to the Blast rating of the weapon.

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