Iktotchi precognition: |
1 |
|
spend a Triumph on a check to determine Initiative to perform a free maneuver before the encounter begins or to have an ally in short range perform a free maneuver before the encounter begins |
Grit |
11 |
|
+1 to ST each rank (2 Armorer, 2 from Padawan, 2 from SD, 2 from knight, 3 from Protector)) |
Toughened |
7 |
|
+2 to WT, (2 from Armorer, 2 from Padawan, 1 from SD, 2 from Protector) |
Gearhead |
2 |
|
remove setback die from mechanics checks = to ranks, halve all price of mods |
Armor Master |
1 |
|
increase soak value of armor you are wearing by 1 |
Improved Armor Master |
1 |
|
wearing armor with soak value of 2>, increase defense by 1 |
Tinkerer |
1 |
|
Add hardpoint to a # of items equal to ranks |
Falling Avalanche |
1 |
|
2 strain to add Brawn to damage of lightsaber |
Supreme Armor Master |
1 |
|
3 strain to perform incidental: reduce crit injury by 10 equal to oak |
Dedication (brawn) |
1 |
|
|
Comprehend Tech |
1 |
|
Action: make average knowledge (education) check to force ranks in skills to use single item |
Imbue Item |
1 |
|
Suffer 1 strain and commit 1 force die to imbue one item an improvement. Suffer 1 strain every round while force die is committed |
Force Rating Increase (total of 5) |
3 |
|
+1 to FR (1 Armorer, 1 Padawan, 1 from knight, 1 from Protector) |
Saber Throw |
1 |
|
Perform Lightsaber Check to attack creature up to Medium Range, add FD. Must spend FD to hit, spend half to have it return. |
Parry |
5 |
|
(2 Padawan, 3 SD) |
Well Rounded |
1 |
|
2 skills become career skills |
Quick Draw |
1 |
|
draw weapon as an incidental |
Sense Danger |
1 |
|
per game, remove up to 2 setback die |
Adaptable |
1 |
|
Spend destiny to remove threat in skill (no ranks) up to cool ranks |
Dedication (intelligence) |
1 |
|
|
Reflect |
5 |
|
(2 Padawan, 3 SD) |
Soresu Technique |
1 |
|
use intelligence for lightsaber |
Improved Parry |
1 |
|
when parrying, if opponent generated 1 despair or 3 threat, may make 1 lightsaber check |
Improved Reflect |
1 |
|
when reflecting an attack that generated 1 despair or 3 threat, may hit 1 target in medium range with same damage as the initial hit |
Supreme Parry |
1 |
|
if user did not make combat check during his previous turn, may suffer only 1 strain to reduce parry |
Dedication (willpower) |
1 |
|
|
Learning Oppurtunity |
1 |
|
spend 3 advantage from a failed to check to upgrade next check |
Temple Training |
1 |
|
Spend Destiny Point to add damage to lightsaber check = to ranks in Lore |
Something to Prove |
1 |
|
Suffer 4 strain to reroll failed check, if check succeeds, heal 4 strain |
Inventor |
2 |
|
add blue die or remove black die =to ranks |
Mentat tools |
1 |
|
always count as having right tools for job when making mechanics |
Dedication (intelligence |
1 |
|
|
Researcher |
2 |
|
remove setback die up to ranks |
Sense emotions |
1 |
|
add boost die to coercion, charm, and deception unless target is immune to force powers |
Balance |
1 |
|
At end of encounter, add force die to healing strain |
Will of the force |
1 |
|
once per round, after failing a skill check, may convert 1 dark side point to a light side point |
Bodyguard |
2 |
|
Manuever, suffer strain equal to ranks, beggining of next turn upgrade checks targeting engaged character equal to ranks |
Force Protection |
2 |
|
Suffer 1 straink commit force die up to ranks to increase soak by force die committed. Suffer 1 strain a round for force die committed. |
Center of Being |
1 |
|
Manuever, until next turn, attacks against the character increase their crit rating by 1 per rank |
Heightened Awareness |
1 |
|
Allies within short range add 1 boost to perception and vigilance checks, engaged adds 2 boost |
Dedication (protector) |
1 |
|
+1 to Brawn |
Stimpack Speciliazation |
1 |
|
+1 to stimpak healing |