Ferra Creed by Robbie128

Species
Iktotchi
Career
Guardian
Specializations
Armorer, Padawan, Soresu Defender, Knight, Protector
System
Force and Destiny

11
Threshold 29
Current 19
Threshold 31
Current 29
Ranged 4
Melee 4

Characteristics

6
2
6
2
4
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) X 5
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Int) X 5
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 4
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Integrated Arm Saber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Personalized
Damage
9
Critical
2
Cortosis Shield
Range
Engaged
Skill
Melee
Cumbersome 3, Defensive 2, Deflective 2, Cortosis
Damage
+0
Critical
6
OdachiSaber
Range
Engaged
Skill
Lightsaber
Cumbersome 3, breach1 , sunder, personalized, vicious 2
Damage
13
Critical
1

0
1610

Weapons & Armor

Arm Prosthetic: +1 brawn

Augmentative Armor:
-Soak 3+1+1=5
-Defense: 3+1=4
-Enc: 6-1-1=4
-HP: 6
-Vacuum sealed
Mods: superior, biofeedback, bio-support, PES


Segmented Armor:
Sk: 2 Df: 1
Enc: 6 Hp: 4

Standard Lightsaber
Enc: 1 HP: 5
-personalized design: user adds 1 success, anyone else adds 1 threat
-personalized inlay: reduce difficulty of checks to modify lightsaber crystal

Illum Crystal:
Dam: 10
Vicious: x2
Crit: -1

Cortosis shield:
Enc: 4
Hp: 0

Broadsaber:
-two handed
-counterweight
-personalized inlay
-lightweight x2
-Curved hilt: add adv against single target

Backpack: +4 Enc

-voidsuit
-rebreather
-las cutter
-grapnel and line

Personal Gear

Z6 Jetpack

2x Destro-Demolition Charge

Assets & Resources

Explosives:
Destro-Demolition Charge
-Base Dam: 20
-Add Dam: +5
-Radius: short
-enc: 1
-Breach 1
-Rigging this explosive requires an Easy (1 difficulty) Mechanics check, taking 5 minutes per charge. Can disengage safeties to half the time, but check becomes Hard (3 difficulty) and may detonate prematurely upon 3 disadvantages or a despair result.


Mesonics Proton Grenade
-Base Dam: 10, Add Dam: Varies
-Enc: 1, -Radius: short
-Rigging this explosive requires an Easy (1 difficulty) Mechanics check, increasing by 1 difficulty per charge. Second grenade adds +20 damage, then +30, then +40, then +50 (total 150 for 5 grenades). After this many charges, additional charges increase the blast range by 1 per charge.

Shaped Charge
-Base Dam: 15, Add Dam: +5
-Enc 2, Radius: engaged
-Special: Breach 1, Vicious 1
-Rigging this explosive requires an Easy (1 difficulty) Mechanics check, increasing by 1 difficulty per charge.
Breach & Vicious quality increases by 1 per additional charge.

Critical Injuries & Conditions

Conflict: 3

Talents

Name Rank Book & Page Description
Iktotchi precognition: 1 spend a Triumph on a check to determine Initiative to perform a free maneuver before the encounter begins or to have an ally in short range perform a free maneuver before the encounter begins
Grit 11 +1 to ST each rank (2 Armorer, 2 from Padawan, 2 from SD, 2 from knight, 3 from Protector))
Toughened 7 +2 to WT, (2 from Armorer, 2 from Padawan, 1 from SD, 2 from Protector)
Gearhead 2 remove setback die from mechanics checks = to ranks, halve all price of mods
Armor Master 1 increase soak value of armor you are wearing by 1
Improved Armor Master 1 wearing armor with soak value of 2>, increase defense by 1
Tinkerer 1 Add hardpoint to a # of items equal to ranks
Falling Avalanche 1 2 strain to add Brawn to damage of lightsaber
Supreme Armor Master 1 3 strain to perform incidental: reduce crit injury by 10 equal to oak
Dedication (brawn) 1
Comprehend Tech 1 Action: make average knowledge (education) check to force ranks in skills to use single item
Imbue Item 1 Suffer 1 strain and commit 1 force die to imbue one item an improvement. Suffer 1 strain every round while force die is committed
Force Rating Increase (total of 5) 3 +1 to FR (1 Armorer, 1 Padawan, 1 from knight, 1 from Protector)
Saber Throw 1 Perform Lightsaber Check to attack creature up to Medium Range, add FD. Must spend FD to hit, spend half to have it return.
Parry 5 (2 Padawan, 3 SD)
Well Rounded 1 2 skills become career skills
Quick Draw 1 draw weapon as an incidental
Sense Danger 1 per game, remove up to 2 setback die
Adaptable 1 Spend destiny to remove threat in skill (no ranks) up to cool ranks
Dedication (intelligence) 1
Reflect 5 (2 Padawan, 3 SD)
Soresu Technique 1 use intelligence for lightsaber
Improved Parry 1 when parrying, if opponent generated 1 despair or 3 threat, may make 1 lightsaber check
Improved Reflect 1 when reflecting an attack that generated 1 despair or 3 threat, may hit 1 target in medium range with same damage as the initial hit
Supreme Parry 1 if user did not make combat check during his previous turn, may suffer only 1 strain to reduce parry
Dedication (willpower) 1
Learning Oppurtunity 1 spend 3 advantage from a failed to check to upgrade next check
Temple Training 1 Spend Destiny Point to add damage to lightsaber check = to ranks in Lore
Something to Prove 1 Suffer 4 strain to reroll failed check, if check succeeds, heal 4 strain
Inventor 2 add blue die or remove black die =to ranks
Mentat tools 1 always count as having right tools for job when making mechanics
Dedication (intelligence 1
Researcher 2 remove setback die up to ranks
Sense emotions 1 add boost die to coercion, charm, and deception unless target is immune to force powers
Balance 1 At end of encounter, add force die to healing strain
Will of the force 1 once per round, after failing a skill check, may convert 1 dark side point to a light side point
Bodyguard 2 Manuever, suffer strain equal to ranks, beggining of next turn upgrade checks targeting engaged character equal to ranks
Force Protection 2 Suffer 1 straink commit force die up to ranks to increase soak by force die committed. Suffer 1 strain a round for force die committed.
Center of Being 1 Manuever, until next turn, attacks against the character increase their crit rating by 1 per rank
Heightened Awareness 1 Allies within short range add 1 boost to perception and vigilance checks, engaged adds 2 boost
Dedication (protector) 1 +1 to Brawn
Stimpack Speciliazation 1 +1 to stimpak healing

Force Powers

Force Rating
5
Power
Enhance
Description
When making athletics check, add force die to generate success or advantage
Upgrade Effect
Contro-Brawn 1) enhance can be used w/resilience
2) used in brawl
3) Commit force die to increase brawn
Control (3) 1) Force leap action: spend force die to jump horizontally to any location in short range
2) jump vertically
3) perform force leap as a manuever
Range Spend force die to increase range by ranks of range
Power
Move
Description
Spend force die to move 0 silhouette object up to short range
Upgrade Effect
Range (ranks 3) spend force die to increase range band = to ranks
Strength (ranks 4) spend force die to increase silhouette = to ranks
Magnitude (ranks 3) spend force die to increase targets = to ranks
Control (3) 1) ranged combat check combined with move power check dealing damage by 10xSilouhette
2) can pull objects from mounting or out of opponents hands
3) can perform fine manipulation of items
Power
Sense
Description
-spend force die to sense all living things in short range
-spend force die to sense emotional state of one living being in engaged range
Upgrade Effect

Background

Motivation

Faith
-The Cosmic Force:The character understands on some level that everything happens, has happened, or will happen in the galaxy is apart of the Cosmic Force. The Force guides the galaxy and the individuals within it, and things happen for a reason

Cause:
-Justice: In a galaxy full of wrongdoing, justice must be done. The character seeks to bring justice to those who deserve it while helping victims of injustice to right the wrongs done to them.

Morality

Compassion:

Obsession:

Description

Other Notes

Jeff's Journal-"The Eye will Tell us something"-connected to the group called The Nile (Pirate group who caused the great hyperspace disaster-ship broke apart in hyperspace)
-->Nile seemingly unaffected by disaster


Augemntative Armor mods:
Biofeedback system- Base Modifier: Strain Threshold +4; Mod Options: 1x "Innate Rapid Recovery talent"
Bio-support Dispenser- Base Modifier: When healing strain at end of an encounter, heal 1 wound as well. First time in an encounter that wounds exceeds half their wound threshold, armour automatically applies a stimpack to character; Mod Options: 1x "Heal +1 wound at end of encounter."
Superior Armor customization-encumbrance score reduced by one and its soak value increased by one.
Physiological Enhancement System- Base Modifier: Reduce involuntary strain suffered by 1 (to minimum of 1). Add 1 boost dice to Athletics, Coordination, & Resilience checks; Mod Options: 1x "Athletics skill +1", 1x "Coordination skill +1", 1x "Resilience skill +1".


Gear Ideas:

M3 Bulwark Blast Shield or Cortosis Shield or Activv1 Riot Shield

Illum Crystal

Make own segmented armor?
Make own saber?

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