Deadly Accuracy |
|
Sharpshooter |
Ranged Heavy, Add damage equal to ranks to one hit of a successful attack. |
Deadly Accuracy |
|
Sharpshooter |
Ranged Light, Add damage equal to ranks to one hit of a successful attack. |
True Aim x4 |
|
Sharpshooter |
Once per round, may preform a True Aim maneuver to gain the benefits of aiming and upgrade combat check once per rank of true aim. |
Lethal Blows x5 |
|
Sharpshooter/Assassin |
Add +10 per rank of lethal blows to any Critical Injury result inflicted on opponents |
Sniper Shot x1 |
|
Sharpshooter |
Before making a Non-thrown ranged attack, as a maneuver increase the weapon's Range by up to one band per rank. Upgrade attack's Difficulty by 1 per range increase. |
Targeted Blow |
|
Assassin |
After making a successful attack, nay spend a destiny point to add damage equal AGI to one hit. |
Toughened x3 |
|
Sharpshooter/Arc |
Gain +2 Wound Threshold |
Grit x2 |
|
Sharpshooter |
Gain +1 Strain Threshold |
Quick Strike x2 |
|
Arc/Assassin |
Add Boost per rank to targets that have not acted yet in the encounter |
Swift |
|
Arc |
Do not suffer the usual penalties for moving in difficult terrain. |
Point Blank x2 |
|
Arc |
Add 1 damage per rank to one hit of successful ranged (L or H) attacks made while short ranged or engaged. |
Guns Blazing |
|
Arc |
Use the guns Blazing incidental: Suffer 2 strain to avoid increasing difficulty with attacking with more than one weapon. |
Natural Commando |
|
Arc |
Once per session, May reroll one Ranged (L) or Stealth. |
Clanker Killer |
|
Arc |
Before Rolling combat check that targets a droid, remove boost up to ranks and add an equal number of success or advantage. |
Dedication x3 |
|
Sharpshooter/Arc/Assassin/Gunner |
AGI/CUN/BRN/CUN |
Natural Marksman |
|
Sharpshooter |
Once per Session, may reroll any one ranged (L or H) check. |
The Bigger They Are... |
|
Soldier |
Once per session, as an action the character may spend (2) destiny point. Pick a silhouette 4 or less target and roll a (2) difficulty (Warfare or Athletic). On a pass, I and allies ignore the armor of said target for (5) Rounds |
Dodge x2 |
|
Assassin |
When targeted in combat, may use dodge incidental. Suffer strain up to ranks, to upgrade difficulty by that number |
Quick Draw |
|
Assassin |
Draw or holster a weapon or item as an incidental. |
Jump Up |
|
Assassin |
Once per Round, may stand as an incidental. |
Quick Fix |
|
Sharpshooter |
|