Weapons & Armor
Merr-Sonn N-57 Armor (Special Modifications pg 48) Encumbrance 3 (0), Hard Points 4/5, Rarity 6, Price 7,200, Soak 2, Energy Pack; As a maneuver, may recharge energy weapon that has run out of ammo. Repulsor Pack; Allows user to function as vehicle (Speed 1, Handling -1, System Strain 2, Silhouette 1, Atmosphere up to 75m (246ft), Uses Coordination instead of Pilot Skill.)
Amphibious Modification; 5 hours of oxygen in submersive or airless environments. Does not protect against vacuum. Remove 1 setback dice from physical checks due to underwater conditions.
Jury Rigged; -2 decrease to Encumbrance
Multi-Band Comlink; A long Range Comlink is integrated into helmet
Enhanced Optics Suite; remove up to 2 setback dice from all perception, vigilance, and combat skill checks due to darkness, smoke, or other environmental effects that obscure vision.
Energy Buckler (Keeping the Peace pg 45) Encumbrance 1, Hard point 1/1, Rarity 7, Price 1,650, Damge 5, Qualities; Concussive 1, Defensive 1, Deflection 1. Features: 1 despair to have it run out of power and stop working until end of encounter. Attachments; Lightweight Frame; Decrease encumbrance by 1
Sap Gloves (Cyphers and Masks pg 40) Encumbrance 1, Hard Point 2/2 (Tinkerer enhanced), Rarity 4, Price 300, Damage mod +3, Features: Spotting sap glove requires Daunting Perception check, Attachments; Weighted Head; +1 dmg
Model 44 Blaster Pistol (Dangerous Cevenants pg 41) Encumbrance 1, Hard Points 2/4, Rarity 4, Price 775, Attachments: Model 2 Wrist Mount
Frag Grenade x 2 (EoE pg 165) Encumbrance 2, Rarity 5, Price 100.
Personal Gear
Gank Cybernetic Comm Implant (Lords of Nal Hutta pg 107); Price 250, Rarity 7
Military Belt Pouch x 2 (Dangerous Covenants pg 59) Rarity 0, Price 20, Hold 2 items of 0 encumbrance
Military Pack(Dangerous Covenants pg 59) Rarity 0, Price 60, Increase Encumbrance Threshold by 6
Stimpack x5(EoE pg 177) Rarity 1, Cost 250, Heals 5 wounds (less each use)
Ration Pack x5(EoE pg 179) Rarity 0, Cost 25
Recon Remote (Dangerous Covenants pg 57) Rarity 2, Price 250, Encumbrance 1, Seeing eye remote
Glow Rod (EoE Pg 181) Rarity 0, Price 10, Encumbrance 1
Blaster Weapon Maintenance Kit(Savage Spirits pg 49) Rarity 3, Encumbrance 2, Price 450, 2 boost dice to Mechanics checks to repair, maintain, or modify blasters.
Slice Wire(Cyphers and Masks pg 49) Rarity 7, Encumbrance 1, Price 200