|
regeneration |
1 |
|
Whenever a Trandoshan would recover one or more wounds from natural rest or recuperation in a Bacta tank, he recovers one additional wound. He does not recover one additional wound when receiving first aid or medical treatment from a character, or when using a stimpack. |
|
claws |
1 |
|
When a Trandoshan makes Brawl checks to deal damage to an opponent, he deals +1 damage and has a Critical Rating of 3. |
|
point blank |
1 |
|
Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at close range or engaged. |
|
Second Wind |
2 |
pg 88 |
Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. |
|
Confidence |
1 |
|
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
|
Strong Arm |
1 |
|
Treat thrown weapons as if they had 1 greater range. |
|
Natural Marksman |
1 |
|
Once per session, may reroll any I Ranged (Light) or Ranged (Heavy) check. |
|
Toughened |
1 |
|
Cain +2 wound threshold. |
|
Sniper Shot |
1 |
|
Before making a nonthrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |